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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 01-05-2005, 12:40 PM   #1 (permalink)
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Default A Bunch of questions

What ini file controls the music "triggering" ingame? i checked and edited the music.ini file but apparently it doesn't control the actual triggering of musics. Or is there anyone who know how the musics trigger, i have found that in a battle the music changes, the musics in the movie and on this game are simply perfect, i actually keep the sounds down and music up in BFME.


And FYI there has been released a great mod at Middle-earth MW forums, named Sauron mod 2.0 which gives you sauron,witchking,shelob and tons of other features like huge armies, check it out.

And some more questions: where can i change the time how long the shellmap plays as i changed the music of shellmap but it starts playing it again too soon because the length of the actual shellmap is too short, And how are shellmaps done anyways? just by making a new map and scripting the camera movements/unit movements?


How can i add timers in WorldBuilder?
Thanks in advance,i looked a bit on scripting of the Worldbuilder, im wondering why no one has made any warcraft 3 style maps in SAGE games? or is the scripting system new? because with that stuff you can make for example a map where you can make duels by spawning your own armies by a click of a button and you can select the enemy army/unit you want to fight against
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Old 01-05-2005, 03:59 PM   #2 (permalink)
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I thought the music was triggered in the individual maps scripting? Have a look around in world builder
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