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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 01-06-2005, 09:40 PM   #1 (permalink)
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Default Frying Pan?! :D

While doing some looking I did find this piece of funny stuff.

Command_BonkEnemyWithFryingPan

A little Easter Egg for us so to speak...
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Old 01-06-2005, 09:47 PM   #2 (permalink)
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Yea, I saw that too. XD Maybe they removed it from the game or something. Is there also a w3d file for this, or do we have to add the frying pan animation ourselves?


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Old 01-06-2005, 09:49 PM   #3 (permalink)
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LOL I'd assume the frying pan animations are up to us. :P Probably used it to test something in beta...
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Old 01-06-2005, 09:58 PM   #4 (permalink)
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Maybe it is a sound in the campaign in the background during one of the cutscenes or something.
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Old 01-06-2005, 11:20 PM   #5 (permalink)
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Isn't it an alternate attack for Sam?
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Old 01-06-2005, 11:45 PM   #6 (permalink)
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Perhaps, I've never built a "Sam" cause well he isn't very fun to play, so to speak. I'll have to try it and see.

Actually come to think, I don't think he is active in the skirmish, as is Frodo or Shelob... I will have to activate him and see.

Frying pan, cracks me up....
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Old 01-07-2005, 07:23 AM   #7 (permalink)
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It works, you just have to enable it - uncomment his secondary weapons and add the button to his command set. Sam isnt normally available in skirmish so you would have to make him a buidable hero in PlayerTemplate.INI.

BTW you may also want to change the button image on the command button, it really should be HPSamFryingPan
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Old 01-07-2005, 04:57 PM   #8 (permalink)
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Checked out Sam's profile. Couldn't find an AnimationState for the FryingPan.. Just some commented crap. ><


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