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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 01-09-2005, 09:16 AM   #1 (permalink)
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Default EA Support of BFME

Dont know of someone knowing this already but...

1.01 - Assets fixed ''add costum models without hexing the asset.dat''
1.02 - Tank/Turret logic re-implemented So tanks will work to
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Old 01-09-2005, 10:30 AM   #2 (permalink)
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Where did u find this information?
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Old 01-09-2005, 10:38 AM   #3 (permalink)
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I posted a link to the letter here http://www.deezire.net/modules.php?n...ewtopic&t=9274
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Old 01-09-2005, 10:41 AM   #4 (permalink)
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ah lol a whole letter hehe thats nice to but we get support of them w00t but how can we add or mail links of mods to them ? hahahah
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Old 01-11-2005, 04:36 PM   #5 (permalink)
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I don't read anything about asset.dat in that letter... where did you get this from?
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Old 01-11-2005, 04:54 PM   #6 (permalink)
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Nor does it state any information about an 1.02 patch. However I saw Phoib saying they would "fix" turret logic mid February. Either some people are dreaming or they actually do know more then we do...
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Old 01-11-2005, 05:04 PM   #7 (permalink)
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I think smurf and most of the blitz team are counting on it!
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Old 01-11-2005, 05:10 PM   #8 (permalink)
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Read the news.
I believe that is from an e-mail between Smurf (or maybe Phoib??) and Amer.
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Old 01-11-2005, 11:04 PM   #9 (permalink)
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now i just hope they can add JetAi!
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Old 01-12-2005, 03:23 AM   #10 (permalink)
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I guess we will just have to wait and see, it all sounds very strange to me, that a company like EA is actually re-implementing something at their cost that:

1) Doesn't fix anything in the game as it stands.
2) Costs them money for no return.
3) Could potentially add new problems to the game.

Personally I think it is unlikely that EA will do this unless the functionality is required for something they will include in an expansion pack. Its been said before, EA don't care about modders, if they did they would have put more thought into the design of the engine and learnt a few lessons from Generals and ZH instead of making it more complicated to mod and adding extra layers of abstraction like the asset.dat
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