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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 01-17-2005, 04:59 PM   #1 (permalink)
Sy
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Default Worldbuilder and Mods

With Generals Worldbuilder, simply putting the files into the Generals folder was enough for it to read the local INI's and use them.

With BFME this doesn't work and it would appear that Worldbuilder doesn't use -preferLocalFiles either.

I am trying to work with my new factions in worldbuilder to create my own base files, does the -mod switch work with it?
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Old 01-17-2005, 05:36 PM   #2 (permalink)
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Nope, you'll have to move the INI.big file out of the root directory I think, to get WB to use your customizations this time round.
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