Worldbuilder and Mods
With Generals Worldbuilder, simply putting the files into the Generals folder was enough for it to read the local INI's and use them.
With BFME this doesn't work and it would appear that Worldbuilder doesn't use -preferLocalFiles either.
I am trying to work with my new factions in worldbuilder to create my own base files, does the -mod switch work with it?
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