error in using tga. files as terrain
Using tga. files as terrain: This functions works, sort of. I used 256 level grayscale image for the tga files and the command inverted the image and made my rivers in to steep mountains. The terrain itself is so incredibly high above the water plane that the default camera location is well below the terrain mesh, enough to have to scroll out quite a distance to even see the terrain mesh from above.
So, I inverted the image in Photoshop thinking that, ok, black is high and white is low... and it produced the same map. So, Inverted the original and saved it as a different name. Same result, and now it seems to be chopping the image about 4 pixels one one side and transposing it to the other side, like slicing a hunk of cake off one complete side and moving it to the other, badly.
I have an idea on how to end-around this, but I've not the opportunity to try it at the time of this posting. I'll elaborate once the attempt is made and results are available.
I hope this is on-topic.
Thanks,
Bhones
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