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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 01-21-2005, 07:13 AM   #1 (permalink)
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Default My Requests To EA For A WB Patch

You guys got anything to add??

- the widely reported 'tree grove' problem (think you already know of this one)

- I have found a bug with creating or editing bases (.bse files) - World Builder saves the resultant .bse files with lower case file name descriptions in the file header, although the game appears to be case-sensitive when it reads them - you can get round it by hex-editing the .bse files but it would be much better if WB saved the files in the same context that the game reads them (I dont mean the filenames themselves, I mean the file name in the .bse file header)

- in my version of WB for Generals it allowed you to invoke the coastline/wave editor (F6 started it) - would it be possible to have the wave editor enabled in WB for BFME so we can create coast and shorelines?

- the mesh mould tool doesnt work as the models are not there - I made them available from my site using the old Generals ones and they work fine, can these be put into the patch? They go into the 'Data\Editor' folder

- WB doesnt work with the -mod or -preferLocalFiles switches, it will always only read from the BIG files unless you move or delete them - can it be modified to read local content in preference to the BIG files (if local content is present) like Generals did?

Hopefully, these will get fixed for 1.01, if not for 1.02

DZ
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Old 01-24-2005, 07:16 AM   #2 (permalink)
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Maybe these are nice and EA must fix the water bug cuz there is an missing texture in the WB when you chose the water colors

-Particle Editor
-Intergradet WAD Editor
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Old 01-24-2005, 04:45 PM   #3 (permalink)
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^ Its technically not a missing texture - in certain instances, the game will read a combination of a JPEG image with a PNG image to generate a texture, but WB will not do this. The effect is that the texture maybe fine in game but it doesnt show up in WB or W3DViewer.
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Old 01-24-2005, 05:01 PM   #4 (permalink)
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I noticed this when going through the big files with the new FinalBIG (which really kicks ass). What effect is this for? Can the game read a jpg/png file for any texture?
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Old 01-24-2005, 05:11 PM   #5 (permalink)
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@Deezire: is that the special SMUDGE.TGA lookalike? that used in Generals for the blur screen?

@Eradicator: The new FinalBIG pwnz i know hehe.
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Old 01-25-2005, 02:02 AM   #6 (permalink)
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The JPEG/PNG thing is mainly for textures that are remapped to the players color as the HOUSECOLOR sub-object system for W3D files isnt there anymore.
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Old 01-25-2005, 03:10 AM   #7 (permalink)
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Am I the only one that doesnt get an error message when Worldbuilder crashes on startup. Generals used to come up with the wonderful error message telling you where you had gone wrong, my BFME just crashes with no explanation of what caused it. Is it just me or can it be brought back?
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Old 01-25-2005, 07:34 AM   #8 (permalink)
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DZ, I take it you emailed Amer about this?
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Old 01-25-2005, 01:44 PM   #9 (permalink)
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Instead of starting a new thread i thought id just post it here.
I wanna know -

Is it possible to combine say two groups of archers with one group of foot soldiers? If so how.
And is it possible to break two squds up once you've combined them?
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Old 01-25-2005, 07:35 PM   #10 (permalink)
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No and no. Start a new topic next time as this has nothing to do with the current topic.

AdmiralGT: I know, I was rather pissed off at the fact that we no longer get crash logs of any kind. Maybe they could bring those back?
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