If we use Gimli as an example:
By default his throwing axe is hidden. It remains hidden while running the moving, attacking, idle, death, blah blah blah animations. The ConditionState for his special attack "Throw Axe" causes him to unhide his throwing axe, hide his melee axe, and run the throwing animation. Afterward he reverts back to his appropriate animation runs which hides and unhides the objects again.
Follow me?
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