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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 03-25-2005, 06:30 PM   #31 (permalink)
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It's actually the other way around. INI files check the model and make adjustments to meshes and textures based on conditions (hence condition state)

You can also tell the game what frame of the animation to use the weapon bone. See Saruman, his fireball animation ini states at what frame in the animation the fireball fires.
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