LOTR: Battle For Middle Earth I & II EditingDiscuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.
I've released FinalBIG 0.32. It now does display W3Ds correctly (except skin meshes) and textures them (DDS, TGA and BMP only currently).
You can now choose between OpenGL and DirectX versions. Download is available at http://wagnerma.de along with 2 screenshots.
No, external skeletons aren't hard to do. Just look in the hlod for the htreename, this is the skeleton filename without extensions. Then in the meshes there are vertex influences. Here for every vertex a reference is made to a bone in the external file. Use the position of these bones as the coordinate system for the vertices of the mesh.