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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 01-28-2005, 04:42 PM   #1 (permalink)
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Default FinalBIG 0.32

I've released FinalBIG 0.32. It now does display W3Ds correctly (except skin meshes) and textures them (DDS, TGA and BMP only currently).
You can now choose between OpenGL and DirectX versions. Download is available at http://wagnerma.de along with 2 screenshots.
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Old 01-28-2005, 09:52 PM   #2 (permalink)
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Works great!

One remark, if no texture can be found, let it search in the BIG itself; many mods have W3D's and textures in one Art file.

Infantry are displayed strange, the bone structure is ignored. (Not a complete suprise to me, as these are difficult at best =\)
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Old 01-29-2005, 08:40 AM   #3 (permalink)
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No, external skeletons aren't hard to do. Just look in the hlod for the htreename, this is the skeleton filename without extensions. Then in the meshes there are vertex influences. Here for every vertex a reference is made to a bone in the external file. Use the position of these bones as the coordinate system for the vertices of the mesh.
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Old 01-29-2005, 01:05 PM   #4 (permalink)
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Yes, fixed that 6 hours ago . New version will be released today and will at least support JPG, too.
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