I've written this as a stand alone tool for creating asset.dat files, it has 2 modes of operation which means you can use it for simple mods or total conversions.
Full credit has been given to Koen and Rene for there work with asset.dat and W3D.
The user interface is simple and supports drag and drop.
Asset Builder reads the registry to obtain the installation path of BFME and locate the original asset.dat file.
There are 2 options to use when:
Append to existing asset.dat
or
Create asset.dat from files in list only
Whichever you choose the files in the list are used to either create or append to the new file. Once you click on the Save button an explorer dialog will appear and allow you to specify the name and location to save the new file to. You should store the new file with your mod files so that it can be included in your own BIG file in the root.
Version 1.1 is now ready for download and feedback, I've verified that it creates valid dat files, what I haven't been able to check yet is that the new files are actually visible ingame, so if someone could give me some feedback I'd appreciate it.
http://wfrts.unleashed.ws/downloads/...derInstall.exe