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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 01-31-2005, 06:34 PM   #1 (permalink)
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Default Setting Timing for a summon allies

I believe it is set here. Copied from the Balrog. I added Sauron for testing puposes and he never goes away no matter the timer set. Unless I'm setting this in the wrong place I belkieve it's here.

Code:
SpecialPower SpellBookSauronAlly
	Enum						= SPECIAL_SPELL_BOOK_ELVEN_ALLIES
	ReloadTime					= 360000   ; in milliseconds
	PublicTimer					= No
	RadiusCursorRadius			= 75.0 ; Match the radius in FXList SummonBalrogStart
	RequiredScience				= SCIENCE_SauronAlly
	ViewObjectDuration = 5000
	ViewObjectRange = 100
End
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Old 01-31-2005, 06:51 PM   #2 (permalink)
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Default

Reload Time is not the same as go away time. If you notice, the Balrog has a LifeTimeUpdate module. This controls how long he lasts. Elves and Rohirrim aren't created. Child objects of them are. These children are Summoned versions with LifetimeUpdates and the SUMMONED kindof.

So create a new child with the LifetimeUpdate addon.
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Old 01-31-2005, 07:14 PM   #3 (permalink)
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Well I've already created a new object for him so I'll update there. Thank you very much.
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