logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,642
Total Threads: 8,744
Posts: 95,512

Administrators:
DeeZire, Redemption

There are currently 15 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

Reply
 
LinkBack Thread Tools
Old 02-14-2005, 08:35 PM   #1 (permalink)
Junior Member
 
Join Date: Feb 2005
Posts: 14
Default Combining Units

First of all, hi folks ! Very nice board here with all the in-depth information one would need. Keep it up !

Now for my question:

I came across the idea to for example have the possibility to guard certain types of units (like in AoE it was I think). In this special case I wanted to have some batallion of soldiers guard a trebuchet. So I had a look at the horde.inis and found that there is already one entry for this special combined horde named [Object GondorFighterTrebuchetComboHorde]. Of course, it is disabled ingame and I wanted to redo this, but I can't seem to get it to work.

What I did so far was to add the following for the normal GondorFighterHorde:

Code:
ComboHorde = Target:GondorTrebuchet     Result:GondorFighterTrebuchetComboHorde InitiateVoice:GondorSoldierVoiceJoinAnybody
resulting in nothing. I am not able to get the "combine"-cursor ingame. I can not see any differences to any other mentioned horde in the gondorhordes.ini, so I assume there must be another point where I have to edit/add something. I went over to the trebuchet.ini and tried adding the term HORDE to the KindOf section giving me the game.dat error when building a trebuchet...

Is there anyone able to point me into the right direction please ?


Btw, I did some modding for BfME so far, including an inofficial (balancing) Patch 1.02 and some other easier stuff, so I would call myself an amateur modder so far, but willing to change that

Any help appreciated.
DasGuteA is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-14-2005, 10:03 PM   #2 (permalink)
Senior Member
 
Join Date: May 2004
Posts: 303
Send a message via MSN to RedLeader
Default

do u have -peferLocalFiles set in ur shortcut on ur desktop?
RedLeader is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-15-2005, 04:26 AM   #3 (permalink)
Junior Member
 
Join Date: Feb 2005
Posts: 14
Default

Ah, forgot to mention, I am using the Mod-Manager (coded by Hazard_X) which creates an additional .big-file in the main directory and includes it into the game on launch, so, no, I am not using that switch.
DasGuteA is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-15-2005, 04:54 AM   #4 (permalink)
Administrator
 
DeeZire's Avatar
 
Join Date: Dec 2002
Posts: 1,913
Send a message via ICQ to DeeZire
Default

Ive put this one in - theres a bit of code missing from the horde contain module;-

Code:
MachineAllowed = Yes
MachineType = GondorTrebuchet
Hope that helps
DeeZire is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-15-2005, 05:37 AM   #5 (permalink)
Senior Member
 
Join Date: Dec 2002
Posts: 1,031
Send a message via ICQ to Phoib Send a message via MSN to Phoib
Default

Deez, still looking for a project to join?
Phoib is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-15-2005, 08:59 AM   #6 (permalink)
Administrator
 
DeeZire's Avatar
 
Join Date: Dec 2002
Posts: 1,913
Send a message via ICQ to DeeZire
Default

Yup - u got any places left?

I cant heavily commit for another week or so though.
DeeZire is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-15-2005, 09:20 AM   #7 (permalink)
Senior Member
 
Join Date: Dec 2002
Posts: 1,031
Send a message via ICQ to Phoib Send a message via MSN to Phoib
Default

Yes, we're still looking for some more coders for Blitzkrieg 3, especially one that has actually looked at the interface already

And no problem, have exams myself this week, so I'm not doing anything at all either.
Phoib is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-15-2005, 07:32 PM   #8 (permalink)
Junior Member
 
Join Date: Feb 2005
Posts: 14
Default

Awesome, thanks !

It works, but...when ingame the combined horde does not want to fire the treb on the target (aside from some behaving issues) instead when I reach the target, the soldiers start melee attacks.

Did you get this to work, too ?
DasGuteA is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-16-2005, 02:43 AM   #9 (permalink)
Senior Member
 
Join Date: Jun 2003
Posts: 462
Send a message via AIM to Kelso Send a message via MSN to Kelso
Default

Wouldn't that entire process be a little buggy? What if the horde reaches level 2 and gets a banner carrier and then the trebuchet is destroyed. Technically the banner carrier would eventually respawn a trebuchet which might look wierd.

You might have to change around some behavior stuff on the trebuchet. Look at archers because their attack takes precedence over infantry when they are in a combined horde.

Also, the most irritating thing about that is that when all the ranged units are destroyed the melee units won't attack anything at all because they are told not too. The game needs to uncombine Rank 1 units when all of one type is killed, but doesn't.
Kelso is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-16-2005, 05:52 PM   #10 (permalink)
Junior Member
 
Join Date: Feb 2005
Posts: 14
Default

Well, after comparing almost all possible horde entries, I still can not seem to find any difference which would help me make it work. The treb horde entry looks fine to me...

As for banner carriers, I would tend to not allow them in that special case. A perfect solution would be a variable where we could store the level(s) of the combined units, so we could implement an auto split function and reset the levels to were they were for each horde member.

Is there any reference where I could read about the possible commands (i.e. behaviours, tags etc.) and how they normally work ? Or anything similar to the default .inis where samples are given ?

Need more input
DasGuteA is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Units in guard mode not moving for friendly units? gamerfreak121 Generals & Zero Hour Editing 8 07-26-2006 05:19 PM
Combining Mods -> ZH Crashes Babylon Generals & Zero Hour Editing 9 01-29-2006 07:36 PM
Trench - Warfare and The Great War combining... Uruk-Hai Generals & Zero Hour Editing 44 06-12-2004 11:09 AM
Combining Garrisoning with InitialPayload Phoib Generals & Zero Hour Editing 0 02-19-2004 06:10 PM
Combining Mods? xenomorphX Generals & Zero Hour Editing 1 04-20-2003 07:43 PM


All times are GMT -4. The time now is 01:37 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.