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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 02-19-2005, 06:51 PM   #1 (permalink)
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Default BFME Condition States

Eh... Not sure if this has been posted or is even of any use at all, but here you go.

Quote:
QUARREL
FACE_OBJECT
RUN_AWAY_PANIC
IDLE
AVOID_SCARER
BACK_AWAY
ALERT
QUARRELSOME
DOOM
TERROR
UNCONTROLLABLE_FEAR
FEAR
POINT
HERO_CHEER
CHEER
TAUNT
LEVEL
STRUCTURE
WEAPON
SPELL
FORMATION
LEADERSHIP
AS_TOWER
UNBESIEGEABLE
PLAYER_UPGRADE_3
PLAYER_UPGRADE_2
WEAK_VERSUS_BASEDEFENSES
PLAYER_UPGRADE
ELITE
VETERAN
EMOTION_UNCONTROLLABLY_AFRAID
COLLAPSING
DESTROYED_WHILST_BEING_CONSTRUCTED
COMING_OUT_OF_FACTORY
UPGRADE_ECONOMY_BONUS
MARCHING
INVULNERABLE
WEAPON_TOGGLING
EMOTION_POINTING
EMOTION_DOOM
EMOTION_TAUNTING
ARMORSET_UNBESIEGEABLE
ARMORSET_PLAYER_UPGRADE_3
ARMORSET_PLAYER_UPGRADE_2
ARMORSET_PLAYER_UPGRADE ARMORSET_MOUNTED ARMORSET_ALTERNATE_FORMATION ARMORSET_WEAK_VERSUS_BASEDEFENSES
ARMORSET_HERO
ARMORSET_ELITE
ARMORSET_VETERAN
INITIAL_ENRAGED
UNCONTROLLABLE
QUARRELSOME_FIGHTING
EMOTION_QUARRELSOME
WAR_CHANT
USING_COMBO_LOCOMOTOR
TURRET_ANGLE_270
TURRET_ANGLE_180
TURRET_ANGLE_90
TURRET_ANGLE_0
DOCKING_PRE_DOCK
WEAPONSET_HERO_MODE
WEAPONSET_TOGGLE_3
WEAPONSET_TOGGLE_2
WEAPONSET_TOGGLE_1
DISGUISED
UPGRADED_ARMOR
DRAFTED
DRILL4
DRILL3
DRILL2
DRILL1
DRILL0
UPGRADE_BLANK4
UPGRADE_BLANK3
UPGRADE_BLANK2
UPGRADE_NUMENOR_STONEWORK
UPGRADE_TREBUCHET
UPGRADE_POSTERN_GATE
UPGRADE_GARRISON
UPGRADE_BOILING_OIL
TAKING_OFF_RING
PUTTING_ON_RING
SPECIAL_ENEMY_NEAR
HARVEST_ACTION
HARVEST_PREPARATION
ALTERNATE_FORMATION
PRIMARY_FORMATION
ONE_RING
RUNNING_OFF_MAP
WEAPONSET_SPECIAL_UPGRADE
WEAPONSET_ENRAGED
CHANT_FOR_GROND
EATING
WEAPONSET_MOUNTED
SPECIAL_WEAPON_THREE
SPECIAL_WEAPON_TWO
SPECIAL_WEAPON_ONE
HORDE_EMPTY
WEAPONSTATE_CONTAINED
WEAPONSET_CONTAINED
SWIMMING
WADING
WEAPONSET_SPECIAL_TWO
WEAPONSET_SPECIAL_ONE
WEAPONSET_RIDER8
WEAPONSET_RIDER7
WEAPONSET_RIDER6
WEAPONSET_RIDER5
WEAPONSET_RIDER4
WEAPONSET_RIDER3
WEAPONSET_RIDER2
WEAPONSET_RIDER1
BASE_BUILD
JUST_BUILT
DESTROYED_WEAPON
RESURRECTED
OATH_FULLFILLED
SPECIAL_POWER_3
SPECIAL_POWER_2
SPECIAL_POWER_1
LEVELED
SIEGE_CONTAIN
WORLD_BUILDER
USING_SPECIAL_ABILITY
EMOTION_COWER
EMOTION_MORALE_LOW
EMOTION_MORALE_HIGH
EMOTION_AMUSED
EMOTION_CELEBRATING
EMOTION_LOOK_TO_SKY
EMOTION_GUNG_HO
PASSENGER_VARIATION_5
PASSENGER_VARIATION_4
PASSENGER_VARIATION_3
PASSENGER_VARIATION_2
PASSENGER_VARIATION_1
DEBUG
WEAPONSET_CONTESTING_BUILDING
BURNT_TEXTURE
BURNT_MODEL
SWOOPING
USER_5
USER_4
USER_3
USER_2
USER_1
DIVING
AIM_FAR
AIM_NEAR
AIM_LOW
AIM_STRAIGHT
AIM_HIGH
GRAB_BUILDING_CHUNK
HIT_LEVEL_3
HIT_LEVEL_2
HIT_LEVEL_1
HIT_REACTION
GUARDING
SELECTED
REACT_6
REACT_5
REACT_4
REACT_3
REACT_2
REACT_1
STUNNED_STANDING_UP
RAMPAGE_ANIMATION_ONLY
WEAPONSET_RAMPAGE
WEAPONSTATE_CLOSE_RANGE
WEAPONSET_CLOSE_RANGE
DEFLECT_SPECIAL_POWER
ENGAGED
BACKING_UP
ABOUT_TO_HIT
THROWN_PROJECTILE
DECAY
WEAPONLOCK_TERTIARY
WEAPONLOCK_SECONDARY
WEAPONLOCK_PRIMARY
WEAPONSET_GARRISONED
DESTROYED_LEFT
DESTROYED_BACK
DESTROYED_RIGHT
DESTROYED_FRONT
TURN_RIGHT_HIGH_SPEED
TURN_LEFT_HIGH_SPEED
DECELERATE
ACCELERATE
TURN_RIGHT
TURN_LEFT
CHARGING
WALKING
WANDER
STUNNED
STUNNED_FLAILING
CLUB

-----------------------------------------------------------
PREORDER
USING_WEAPON_C
USING_WEAPON_B
USING_WEAPON_A
EXPLODED_BOUNCING
EXPLODED_FLAILING
CAPTURED
RAISING_FLAG
CONTINUOUS_FIRE_FAST
CONTINUOUS_FIRE_MEAN
CONTINUOUS_FIRE_SLOW
SPECIAL_CHEERING
POWER_PLANT_UPGRADING
ARMED
RAPPELLING
CLIMBING
POWER_PLANT_UPGRADED
OVER_WATER
PACKING_TYPE_3
PACKING_TYPE_2
PACKING_TYPE_1
UNPACKING
PREPARING
PACKING
JETEXHAUST
JETAFTERBURNER
TRANSPORT_STOPPED
TRANSPORT_MOVING
LOADED
CARRYING
DOCKING_ENDING
DOCKING_ACTIVE
DOCKING_BEGINNING
DOCKING
SMOLDERING
PANICKING
RADAR_UPGRADED
RADAR_EXTENDING
CONSTRUCTION_COMPLETE
ACTIVELY_CONSTRUCTING
FREEFALL
PRONE
UNIT_ACTIVELY_BEING_CONSTRUCTED
ACTIVELY_BEING_CONSTRUCTED
PARTIALLY_CONSTRUCTED
AWAITING_CONSTRUCTION
EMOTION_PANIC
EMOTION_TERROR
EMOTION_AFRAID
EMOTION_ALERT
DYING
MOVING
POST_COLLAPSE
POST_RUBBLE
TURRET_ROTATE
RELOADING_C
BETWEEN_FIRING_SHOTS_C
FIRING_OR_RELOADING_C
FIRING_OR_PREATTACK_C
FIRING_C
PREATTACK_C
RELOADING_B
BETWEEN_FIRING_SHOTS_B
FIRING_OR_RELOADING_B
FIRING_OR_PREATTACK_B
FIRING_B PREATTACK_B
RELOADING_A
BETWEEN_FIRING_SHOTS_A
FIRING_OR_RELOADING_A
FIRING_OR_PREATTACK_A
FIRING_A
PREATTACK_A
ATTACKING_STRUCTURE
ATTACKING
DOOR_4_WAITING_TO_CLOSE
DOOR_4_WAITING_OPEN
DOOR_4_CLOSING
DOOR_4_OPENING
DOOR_3_WAITING_TO_CLOSE
DOOR_3_WAITING_OPEN
DOOR_3_CLOSING
DOOR_3_OPENING
DOOR_2_WAITING_TO_CLOSE
DOOR_2_WAITING_OPEN
DOOR_2_CLOSING
DOOR_2_OPENING
DOOR_1_WAITING_TO_CLOSE
DOOR_1_WAITING_OPEN
DOOR_1_CLOSING
DOOR_1_OPENING
WEAPONSTATE_THREE
WEAPONSTATE_TWO
WEAPONSTATE_ONE
WEAPONSET_PLAYER_UPGRADE
WEAPONSET_PASSENGER_TYPE_TWO
WEAPONSET_PASSENGER_TYPE_ONE
WEAPONSET_HERO
WEAPONSET_ELITE
WEAPONSET_VETERAN
ENEMYNEAR
GARRISONED
SNOW
NIGHT
SPECIAL_DAMAGED
RUBBLE
REALLYDAMAGED
DAMAGED
BACKCRUSHED
FRONTCRUSHED
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Old 02-19-2005, 11:05 PM   #2 (permalink)
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Very useful. I'll make use of this list at my site.
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Old 02-20-2005, 03:03 AM   #3 (permalink)
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Theyre not all valid ConditionStates - the best way to determine a valid list is to load up World Builder and make a new script that has the action 'Set model condition flag on a unit' - the drop down list contains all Condition States
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Old 02-20-2005, 09:16 AM   #4 (permalink)
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Speak English DeeZire, I don't mod. :|
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Old 02-20-2005, 03:32 PM   #5 (permalink)
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Even better. I'll do just that. Thank Dee.

(EDIT) That's quite a long list. Some interesting states though, like "burning oil"
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