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DeeZire Online > Editing Community > LOTR: Battle For Middle Earth I & II Editing » HordeTransportContain/TransportContain with InitialPayload??

LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 02-22-2005, 01:47 PM   #1 (permalink)
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Default HordeTransportContain/TransportContain with InitialPayload??

i'm making a China troopcrawler type unit,it coming with some infantrys in it.i used follow code:
Code:
	Behavior = HordeTransportContain  ModuleTag_xxxx
		ObjectStatusOfContained = CAN_ATTACK
		InitialPayload = MordorArcher 1
		Slots					= 1
		DamagePercentToUnits	= 100%
		PassengerFilter			= ALL
		AllowOwnPlayerInsideOverride		= Yes
		AllowAlliesInside					= No
		KillPassengersOnDeath	= Yes ; fling passenger out to die when siege ladder is done for
		AllowEnemiesInside		= No
		AllowNeutralInside		= No
		NumberOfExitPaths		= 0
;		ForceOrientationContainer			= No
		ShowPips = Yes
	End
and even tried change the HordeTransportContain to TransportContain.but whatever i do,when i release the infantrys from it,they're invisible,but you can still select them by drag a box selection
mouse move .can anyone help me?

btw,what the ForceOrientationContainer = do?
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Old 02-22-2005, 01:54 PM   #2 (permalink)
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The logic is different now - you need to specify passenger bones. Try using the SiegeEngineContain module.
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Old 02-22-2005, 02:03 PM   #3 (permalink)
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thanks.you mean even the SiegeEngineContain need passenger bones to fix that?

edit:i tried this,still don't work...
Code:
	Behavior = SiegeEngineContain ModuleTag_106
		ObjectStatusOfContained = UNSELECTABLE
		Slots					= 1
		InitialPayload = MordorArcher 1
		DamagePercentToUnits	= 100%
		PassengerFilter			= ALL;>NONE +CAN_RIDE_SIEGE_LADDER
		AllowAlliesInside		= Yes
		KillPassengersOnDeath	= Yes ; fling passenger out to die when siege ladder is done for
		AllowEnemiesInside		= No
		AllowNeutralInside		= No
		ExitDelay				= 500  ; half second
		NumberOfExitPaths		= 0 ; Defaults to 1.  Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
		GoAggressiveOnExit		= Yes ; AI Will tell people to set their mood to Aggressive on exiting
		ShowPips				= Yes
;		TransferSelection		= Yes	
		PassengerBonePrefix = PassengerBone:chassic KindOf:PRELOAD
	End
edit againops...forgot the ExtraPublicBone...
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