Modding issues to pass onto Aaron
For those of you that don't read the asset builder thread, what I told Aaron I would do is compile a list of issues we have that we can't do anything about that can be passed onto him to see what he can do about them. Just post issues you have here, but please make sure that these are issues that we are truly stuck on, I will post what I can think of as an example:
asset.dat - It would be nice if we could remove this file completely but I doubt this would happen. Aaron already told us he was "close" to getting EA to release their software in the next patch, but we'll see how that goes.
.bse files - WorldBuilder doesn't resave these correctly. The filename is not capatilized correctly in the header information. We have to hex edit the files in order for them to work properly. If someone can be more specific please correct me on this so I can give Aaron the clearest information possible since he specifically asked for this
New file formats for the palantir - These are made in flash but an EA program is used to convert them for game useage, we currently can't directly edit any of the menus
Palantir skin files open with messed up Alpha Channels - I've heard they are rainbow. I haven't been able to open them at all, so something is fishy there.
Out-of-dat RenX - BFME w3d's hold new information that we cannot generate with our current builds of RenX, an update would be nice as we have been lucky with compatability thus far
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