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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 03-08-2005, 03:09 PM   #1 (permalink)
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Default Adding a new(combo) horde

I tried making an orc warrior horde able to combine with another orc warrior horde to form a bigger horde,
Copied the code for the fighterarchercombo horde and remade it to be only warriors and no archers, changed some positions, and some other stuff.
When I loaded the game it gave me an error :

"addModuleInfo - ERROR defining module 'W3DScriptedModelDraw' on thing template 'IsengardFighterHorde'. The module 'W3DScriptedModelDraw'had the tag 'ModuleTag_W3DModelDraw' which must be unique among all modules for this object, but the tag 'ModuleTag_W3DModelDraw' is also already on draw module 'W3DScriptedModelDraw' within this object.
Please make unique tag names within an object definition."

Can anyone tell me what went wrong ?
Is there a model definition thingy somewhere in here that may only be used once ??
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Old 03-08-2005, 08:24 PM   #2 (permalink)
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I got that error when I made a typo on my unit. Either missing an end or somethings typoed. Though I couldn't find it, I just copy pasted the art code again and it worked.

(EDIT) I found this same question asked at another forum. Here is the answer quoted from NichTheMenace.

"find the line where it says that stuff, and there should be something like ModuleTag_W3DModelDraw, and put an a straight afterwards:: ModuleTag_W3DModelDrawa.
I think its just having a problem with 2 moduletags being the same."
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Old 03-08-2005, 10:13 PM   #3 (permalink)
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Yes, you cant give module tags the same name as another - they must be unique. Its important as its to make sure that World Builder, saved games, maps and replays work properly.
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