Right, as the link in the ZH section pointed here, I'll post here.
I'm not sure exactly what sort of stuff you are looking for; the following may not be possible without serious editing of the source, and hence not be viable.
Anyhow, these are things I'd like to see around that aren't:
-- The ability to limit turret turning amounts.
-- Removing the limit on the number of OCL's that can be spawned on an object.
-- Allow removal of locomtor upgrades.
-- Allow cumulitive "stacking" of upgrades
-- The good old deploy code lark made possible without some serious hacking.
-- The possibility of mixing some features from ZH and BFME ( this may be impractical, plain stupid, or already possible. If any, please don't laugh at me :P )
I assume adding new modules means releasing the source, which won't happen, but that would be nice
