I'm used to modeling tanks and such. I'm primarily a coder. I know that now I need to figure out the harder parts of models.
I have an issue. I've loaded the NBgoblinlair model into Renx. I applied the textures, I've added some skeletons around it, all textured.
Saved the model, added it using assetbuilder. When I use the model ingame all meshes show up except the cave itself. Though if I view the asset using the program, the mesh is there and so is the texture.
I exported it again but the cave itself doesn't show up. What would cause one mesh to show up and not another?
Issue number two.

The bib of the structure shows up except that it encompasses the full geometry of the square that makes it up. Notice the structures are rounded on the bibs.
Do I need to set a special setting to have the bib form the circular pattern seen by the structures in the game. TYIA
Lastly,

if I add a "unit" on the structure, how do I save the object to make sure the skeleton is there. After looking at the existing strutures like Archery range. The bones are included in the file itself.
If just saving it as normally for a model (not export using skeleton) than if I make another model with the animation for the units. Do I just include the animation? Animation and structure? or what?
It's alot I know, but I've tried to find the answers myself and have come up short.
