Are these items present in BFME?
I still haven't figured out how to tell if leftover items are present from Generals.
Is this ENUM present?
SPECIAL_BLACKLOTUS_STEAL_CASH_HACK
or something similiar that can drain resources from a structure.
SPECIAL_TIMED_CHARGES
SPECIAL_REMOTE_CHARGES
SPECIAL_SNEAK_ATTACK
SPECIAL_BOOBY_TRAP
SPECIAL_SPY_DRONE
SPECIAL_CLUSTER_MINES
or this behavior tag?
Behavior = OverchargeBehavior ModuleTag_06
HealthPercentToDrainPerSecond = 3% ;% of max health to drain per second
NotAllowedWhenHealthBelowPercent = 0% ;When currHealth below this, it turns off automatically
End
Or this one?
Behavior = DemoTrapUpdate ModuleTag_04
DefaultProximityMode = Yes ;If yes, defaults to proximity mode, otherwise defaults to manual.
DetonationWeaponSlot = PRIMARY ;The slot the weapon is in when it detonates.
ProximityModeWeaponSlot = SECONDARY ;The slot proximity mode is determined by (bogus weapon)
ManualModeWeaponSlot = TERTIARY ;The slot manual mode is determined by (bogus weapon)
TriggerDetonationRange = 40.0 ;Detonation range when in proximity mode (and must be on ground)
IgnoreTargetTypes = PROJECTILE UNATTACKABLE
AutoDetonationWithFriendsInvolved = Yes ;GLA are low tech
; DetonationWeapon = DemoTrapDetonationWeapon
DetonateWhenKilled = Yes
End
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