logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,677
Total Threads: 8,798
Posts: 95,842

Administrators:
DeeZire, Redemption

There are currently 33 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

Reply
 
LinkBack Thread Tools
Old 03-25-2005, 08:09 PM   #1 (permalink)
Senior Member
 
Join Date: Feb 2004
Posts: 872
Default Are these items present in BFME?

I still haven't figured out how to tell if leftover items are present from Generals.

Is this ENUM present?
SPECIAL_BLACKLOTUS_STEAL_CASH_HACK
or something similiar that can drain resources from a structure.

SPECIAL_TIMED_CHARGES
SPECIAL_REMOTE_CHARGES

SPECIAL_SNEAK_ATTACK
SPECIAL_BOOBY_TRAP

SPECIAL_SPY_DRONE
SPECIAL_CLUSTER_MINES



or this behavior tag?

Behavior = OverchargeBehavior ModuleTag_06
HealthPercentToDrainPerSecond = 3% ;% of max health to drain per second
NotAllowedWhenHealthBelowPercent = 0% ;When currHealth below this, it turns off automatically
End




Or this one?

Behavior = DemoTrapUpdate ModuleTag_04
DefaultProximityMode = Yes ;If yes, defaults to proximity mode, otherwise defaults to manual.
DetonationWeaponSlot = PRIMARY ;The slot the weapon is in when it detonates.
ProximityModeWeaponSlot = SECONDARY ;The slot proximity mode is determined by (bogus weapon)
ManualModeWeaponSlot = TERTIARY ;The slot manual mode is determined by (bogus weapon)
TriggerDetonationRange = 40.0 ;Detonation range when in proximity mode (and must be on ground)
IgnoreTargetTypes = PROJECTILE UNATTACKABLE
AutoDetonationWithFriendsInvolved = Yes ;GLA are low tech
; DetonationWeapon = DemoTrapDetonationWeapon
DetonateWhenKilled = Yes
End
Hostile is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-25-2005, 08:29 PM   #2 (permalink)
Member
 
Join Date: Jan 2005
Posts: 31
Default

SPECIAL_TIMED_CHARGES
SPECIAL_REMOTE_CHARGES
SPECIAL_SPY_DRONE
SPECIAL_CLUSTER_MINES
DemoTrapUpdate
are in the game.dat. don't know if that means they still work tho

no sign of :
overcharge
SPECIAL_BLACKLOTUS_STEAL_CASH_HACK
SPECIAL_SNEAK_ATTACK
SPECIAL_BOOBY_TRAP
pabtyf3 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-27-2005, 01:51 AM   #3 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 1,087
Default

Quote:
Originally Posted by pabtyf3";p=&quot View Post
are in the game.dat
Yeah I was going to suggest this, just open game.dat with a notepad or wordpad and to find out if something is in the game
key0p is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
BFME UI Sy LOTR: Battle For Middle Earth I & II Editing 18 03-04-2007 09:02 PM
Christmas present: reverse-engineering Asset.dat Koen LOTR: Battle For Middle Earth I & II Editing 107 07-11-2005 12:35 PM
progen added items to worldbuilder..... razor Map Authoring 0 05-19-2005 08:22 PM
ZH -> BFME AntiSocialKindaGuy LOTR: Battle For Middle Earth I & II Editing 5 01-02-2005 05:41 PM
Zero Hour: pre-placed items assigned to players? mburesh Map Authoring 4 11-19-2003 12:29 PM


All times are GMT -4. The time now is 02:50 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.