Structure restrictions and AI coding
I am trying to prevent the current factions from constructing the original BFME structures and I am having a bit of trouble. I tried using Buildable = No and while the tag is valid, it appears to either have no affect or be overidden by the AI scripts. I checked out the scripts in WorldBuilder and they appear to be much more complicated then ZH was. I found no reference to the Gondor Archery Range, which was the structure I was trying to take away. Anyone do any extensive AI editing on this that can maybe help me out?
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