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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 04-07-2005, 01:41 PM   #1 (permalink)
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Join Date: Oct 2003
Posts: 5
Default Burning Sky Mod needs Modelers

OK, so now the time has come: Day One for "Burning Sky" ("Zero Hour", fits great as it is about midnight here right now).
This mod will (try to) convert BfME to a science fiction RTS, including aliens, lasers etc.
In the first newspost on the page http://www.herrr-der-biere.de/Homepa...Page/Index.htm, there

are some links to documents which contain detailed informations about which units and buildings are planned for the Terrans

right now.
The problem is: This mod realy needs people who can create new models (and animations), so if you are interested, please

take a look at the information and mail me. In fact we need, for each unit and building, model, textures and animation. Not

to mention projectiles, the other factions and misc stuff (plant, rocks etc.)
Thanks in advance
Chachalon is offline  
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