I usually leave the mapping to the modelers but I need to get one done quick. I am mapping a simple 32 segment circle. (I'm sure pabtyf knows what I'm doing :P)
Well I simply chose all faces a chose a split along the X axis so both sides are on one planar map. When I applied the skin it was stretched out on the seams.
Is there a logical way make the circular map flat and not have to deal with the stretched faces?
I noticed a setting when creating the sphere that was a checkbox for Map Coordinates. Will that help?