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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 05-08-2005, 11:36 PM   #1 (permalink)
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Default Some weather and terrain questions

So I am working on adding snow terrain back into BFME. I was wondering, does the SNOW model condition state still work?

Also, can weather be programmed into a map through map.ini? Or would I have to do it the way we did before Zero Hour came out, with invisible CINE objects that have a particle system attached to them.

Finally, I guess if the SNOW condition state doesn't work I could edit the building code through map.ini correct? And just change the out model with a snow-based one. But if I do that, do I have to include all of the object's code or just the stuff that is different?
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Old 05-09-2005, 11:24 AM   #2 (permalink)
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i dont know much about map.ini stuff and such cause i prefer to read inis :P
well in weather.ini, theres smthg about snow and stuff, never tried it but i guess it would just edit it on all maps which sucks
but maybe it can help to edit your map.ini stuff
heres the code
Code:
Weather
  SnowEnabled = yes               ; enable/disable snow on the map.
  IsSnowing = no                 ; is it snowing today?
 
  SnowTexture = EXRainDrop.tga    ; texture used for each snow particle.
  
  SnowBoxHeight = 300             ; height from which snow falls
  SnowSpacing = 30                ; snow spacing -- less means more
  NumberTiles = 4
 
  SnowAmplitude = 0              ; amount of side-to-side movement. 
  SnowFrequencyScaleX = 0         ; speed of side-to-side wave movement.
  SnowFrequencyScaleY = 0         ; speed of side-to-side wave movement. 
 
  SnowSpeed = 250.0               ; speed at which snow falls
 
  SnowPointSize = 5               ; scale the size of snow particles.
  SnowMinPointSize = 40           ; min point size
  SnowMaxPointSize = 80           ; max point size
 
  ; Some video cards can't do hardware accelerated particles. Set this
  ; setting to "no" in order see what emulation will look like. Use the
  ; SnowQuadSize setting to make it look similar to PointSprite version.;;;

  SnowPointSprites = no           ; set to "no" for point-sprite emulation.
  SnowQuadSize = 10               ; scale the size of snow particles when using point-sprite emulation
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