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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 05-18-2005, 02:45 AM   #1 (permalink)
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Default Mods not affecting units??

I am trying to edit things like character stats, power recharge time, spell recharge time.

I am using the 1.02 patch, I have the ini folder in my data folder, I added
-mod -preferlocalfiles in my shortcut, and I have taken out my ini.big file, I edit gamedata.ini but I dont see any of the changes during my games. Is there something I am missing???

I am wanting to make my characters superpowerful just for the fun of it but the game is not accepting my changes.
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Old 05-18-2005, 05:53 PM   #2 (permalink)
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-preferlocalfiles does not read gamedata.ini.

Hostile discovered last night that you can make a new ini file, call it whatever you want, and place it in the data/ini/object folder with all your new gamedata settings and the game will read it from there and overwrite the default settings.

Sorry to give this away Hostile, but I figured it would help a lot of people out
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Old 05-18-2005, 06:28 PM   #3 (permalink)
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Cool, thanks for the info. I knew before I updated I had it working but after I updated the only thing that would work was the specialpowers ini. I will test it later and see how it goes

Ok well I copied the gamedata.ini file to my desktop and made my changes and put it into the objects folder and its giving me an error....
data\ini\object\jeres changes.ini
Duplicate MACRO names
default_region_resources_bonus:

What does that mean??
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Old 05-18-2005, 06:54 PM   #4 (permalink)
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thx Hostile, now theres a way to edit those settings without just affecting your original INI
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Old 05-18-2005, 07:39 PM   #5 (permalink)
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Well I am a little confused because I keep getting errors from the new ini file. Exactly what do I put in the file?? Like for example I want to change the to campaign bonus caps to 1200 do I only put that line in or do I need to make a complete copy of the gamedata.ini and make my changes with the new ini.
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Old 05-19-2005, 07:25 AM   #6 (permalink)
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Just put the stuff you want changed onto that file. I doubt it will work unless it's in a BIG file. Extracted files probably won't work cause of duplicate listings. But you can throw just that ini file in a BIG by itself to test it. I use it from a modded BIG using -mod command. Works fine from there along with Armor and wepaons.

Experience ini, commandbuttons, and commandsets seems to need the whole file though. You also can't add just your str. You have to have the whole file.
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Old 05-19-2005, 04:58 PM   #7 (permalink)
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Ok so I make my own whatevername.big file and put in it JUST the changes to my gamedata.ini file and put that NEW file into the objects folder. So I move my original ini.big so the game will only see the new one I just made. What do I do with the gamedata.ini file??
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Old 05-19-2005, 06:18 PM   #8 (permalink)
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No...
Put you new gamedata changes in a big file when it asks you how to save it use this path data\ini\object\mychanges.ini (or whatever you files called).

tehn put that new big file in the :

C:\documents and settings\(username)\Application data\My Battle for middle earth files\

folder.

leave the ini.big where it is, and add this to your bfme shortcut:

-mod (yourbigname).big

Then it should work.
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