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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 06-10-2005, 03:29 AM   #1 (permalink)
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Default Structure Model Exporting + Coding

I'm building a citadel for a new faction (and walls eventually) but I can't figure out how to get the "walking planes" to work. I'm not sure what they are called but they are the mesh planes that act as ramps for stairs and walkways for the walls so that units can move on them.

Now most of the objects that have these "ramps" have a similar code in their ini thats something like

RampMesh1 = Ramp1
RampMesh2= Ramp1
WallBoundsMesh = P1

or

RaisedWallMesh = P2

Now of course these are the mesh names of the planes in the W3D's and I think I exported those correctly using the WDump settings for a common wall walk plane. However my units don't walk on the ramps. Can anyone tell me more about how this system works and what the specific code examples reference to?

Another problem I have is that units will walk through my model. I tried exporting the model with the "Physical" option checked to no avail. What tells a unit it can't pass through an object. Is that what the Geometry details at the end of all object codes are used for?

Thanks for any help.
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Old 06-12-2005, 01:54 AM   #2 (permalink)
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Do you have WALK_ON_TOP_OF in the KindOF?
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Old 06-12-2005, 08:55 PM   #3 (permalink)
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When I put WALK_ON_TOP_OF_WALL kindof the normal geometry of the building is completely ignored and units don't even walk on the ramps.
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