logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,677
Total Threads: 8,798
Posts: 95,842

Administrators:
DeeZire, Redemption

There are currently 31 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

Reply
 
LinkBack Thread Tools
Old 09-21-2005, 07:04 PM   #11 (permalink)
Member
 
Join Date: Mar 2003
Location: Berlin, Germany
Posts: 69
Send a message via ICQ to Chriz
Default

Quote:
Originally Posted by Rene";p=&quot View Post
- Set the detail color of all housecolor meshes to Disable.
- Export the model.
- Open the model in wdump, found in the renegade tools install directory.
- Expand the first W3D_MESH object in the tree.
- Select the W3D_CHUNK_HEADER3 object.
- There should be a MeshName parameter, if it does not match the name of the housecolor mesh, expand the next W3D_MESH object. Repeat until you reach the correct object.
- Under the correct mesh, select W3D_CHUNK_SHADER.
- Here there should only be parameters starting with 'shader[0]'. If they have a higher number you have a multi material or a multipass material. (I'll fix those in a next version, also found some more stuff to include, see below).
- Find shader[0].DetailColor, this should have the value Disable.

If all of the above is correct, close wdump and run my app on the correct meshes.
thx, it works great

[imgl:70b3dcdbde]http://img293.imageshack.us/img293/2714/gothmog0jv.jpg[/imgl:70b3dcdbde]
Chriz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-22-2005, 04:16 AM   #12 (permalink)
Senior Member
 
Join Date: Jul 2003
Location: The Netherlands
Posts: 141
Send a message via ICQ to Rene
Default

The steps I had you do was just to test if the shader value was actually adjusted. It shouldn't matter what value it has prior to using my app, it will be overwritten by the correct value. Strange that it didn't work the first time. Or did you make other adustments?
Rene is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-22-2005, 06:09 AM   #13 (permalink)
Member
 
Join Date: Mar 2003
Location: Berlin, Germany
Posts: 69
Send a message via ICQ to Chriz
Default

No, i just changed detail color of all housecolor meshes to Disable, exported it and run your app.

The same thing happend to my haradrim rider. When i tried your program the first time, only the horses had housecolor. After I changed detailcolor and run your app again, the raider itself also gets housecolor
Chriz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Unwanted White Housecolor NEONecd888 Generals & Zero Hour Editing 1 04-09-2005 05:41 PM
the housecolor ring;) ravage Generals & Zero Hour Editing 10 09-29-2004 12:28 AM
Housecolor Ring Underneath Infantry NEONecd888 Generals & Zero Hour Editing 20 09-12-2004 03:22 PM
Horde bonus texture = housecolor full_circle Generals & Zero Hour Editing 8 08-09-2004 07:27 PM


All times are GMT -4. The time now is 03:13 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.