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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 08-24-2005, 02:11 AM   #1 (permalink)
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Default Entmoot For Gondor HELP

Can anyone tell me how to mod the ini files to get gondor to build the entmoot at econmy plots like rohan.
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Old 11-23-2005, 11:42 AM   #2 (permalink)
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Add it to Gondors Economy CommandSet
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Old 11-26-2005, 03:22 PM   #3 (permalink)
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Not that easy. You should do lots of boring and repeated work.
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Old 11-27-2005, 11:37 PM   #4 (permalink)
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Yes, there is a seperate base file and stuff for it, very boring and time consuming.

Here's a tutorial

http://the3rdage.net/ini/bases.php?mod=52
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Old 11-30-2005, 09:38 AM   #5 (permalink)
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I did it like that once... Hmmmmm, long time ago though..
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Old 01-20-2006, 11:52 AM   #6 (permalink)
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I tried to change the data/objects/civilianbuildings.ini. I found the follwing code and tried to do the same thing for Gondor.



Behavior = CommandSetUpgrade ModuleTag_commandSetRohanDualEconomy
TriggeredBy = Upgrade_RohanDualEconomyChoice
CommandSet = RohanEconomyPlotCommandSet
End
Behavior = CommandSetUpgrade ModuleTag_commandSetEvilDualEconomy
TriggeredBy = Upgrade_MordorDualEconomyChoice
CommandSet = MordorEconomyPlotCommandSet
End
Behavior = CommandSetUpgrade ModuleTag_commandSetIsengardDualEconomy
TriggeredBy = Upgrade_IsengardDualEconomyChoice
CommandSet = IsengardEconomyPlotCommandSet
End


I added this:

Behavior = CommandSetUpgrade ModuleTag_commandSetGonderDualEconomy
TriggeredBy = Upgrade_RohanDualEconomyChoice
CommandSet = GondorEconomyPlotCommandSet
End

Then i added gondor farm and ent moot to the gondor commandset.

1. Where else do i have to go to make it so that the ent moot is for both rohan and gondor?

2. Can i use the same bse file for two different factions or do i have to copy the bse file and import it?
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Old 01-30-2006, 04:58 PM   #7 (permalink)
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I FINALLY FIGURED IT OUT!!!
It seemed so hard but you only have to edit two lines in the whole ini.

1. Open object/civilian/civilianbuildings.ini
2. Search for moot
3. Change gondors thing to the following:
CastleToUnpackForFaction = Gondor EntMoot_Rohan 5000
4. Open playertemplate.ini
5. search for: FactionGondor
6. replace Initial Upgrades line with the following line.
InitialUpgrades = Upgrade_RohanDualEconomyChoice Upgrade_GondorFaction
7. Save and you are done. You dont have to do the complex process i failed at doing above.

I will explain what i did. I actually will explain it backwards because it easier to understand.

I Made it so that starting Upgrades for Gondor is the Upgrade_RohanDualEconomyChoice.

This is defined in civilianbuildings.ini.
From my understanding, when the Upgrade_RohanDualEconomyChoice is used, it will change the commandset to RohanEconomyPlotCommandSet.

The commandset has:
1. Build Rohan Farm (Don't want to look at the commandset so just saying wut is
done.)
2. Build Ent Moot

This will tell whoever has this commandset to build these two things.
Gondor still will not build the ent moot just like this. If this were so then we would have this topic on the forum page.
So where it defines what buildings are for the second plot, i searched for moot because i know entmoot is Rohan's second plot. There is only one place in civilian buildings.ini which set's this as Rohan's second plot. Underneath it, it said that gondor had a gondor farm plot. So i changed it to Rohan's EntMoot plot (these names are the bases in bases.big or something) and change the price to 5000 and it worked. And for the people who are nervous that the first plot was changed to RohanFarm instead of Gondor Farm because of the first commendset plot, do not worry. Like i said, if you could just change the commandset, we wouldn't have the topic in the forum. So it will still unpack the gondor farm (as far as i know). If you want to change this you have to replace everything in civilianbuildings.ini that says Gondor Farm to Rohan Farm (again not exact naming). You can also use the same logic to give rohan gondor's castle, camp, and outpost (not sure if numereon stone works will still work, but it should. I will not explain how i see that logic now).

I would appreciate it if people would help me with my questions also. I still have problems with the shooting towers in deezire's mod and i have problems with the different upgrades for Rohan and Gondor (probably similar logic, but much more complex).

Also another problem i have, i will probably post it later, when i changed the spells in deezire's mod (followed logic from tutorial on 3rd age.net), i can only chose the spells from the top row and nto the spells in the next rows. I will give details in the post later of what the spells are and other stuff. Please help me if you know how to solve the problem.

Thank you.
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