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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 12-01-2005, 05:43 PM   #1 (permalink)
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Default Need Help with ultimate mod

I have looked in many forums and many online tutorials and i found out how to do alot of stuff for modding. But I am
still have some trouble. I figured the best way to get help is to post my questions in an lotr forum and someone would help
me so please if u can. I spent alot of time looking for the following and couldn't really find anything good on them so any
help would be greatly appreciated.

1. How do you import w3d mods into the game? I want to know how i can use them
(commandButtons, and how it inherits the same conditions if it is switched to mountable
or whatever ever). If anyone knows how to do this please help. P.S.(if anyone has a w3d of Gandalf (Grey and White) on
Gwahir and Boromir on a horse and a mountable gothmog, then please put a link to them in the forum).
2. I want to know how i can make the AI follow the changes i made in my mod. Most of the changes
will be from within the game itself so it is basically just a matter of moving code from one area to another area.
Please if anyone knows how to do this please tell me. This is the most important thing.
3. If anyone knows how i can add these characters from number one into the world editor it would also be greatly
appreciated ( and if possible how to change the world editor itself).
4. Can someone tell me if it is possible to put some mod features into a specific map only? Like i want to have some mod
changes that work only for a certain map. Is this Possible? If so could someone please tell me how?
5. I am have trouble with upgrades. What i am pretty much doing in my mod is combining the armies of good and evil.
So Gondor for example would be able to get elves. The problem is when i upgrade the fire arrows for gondor for example,
the elves are not able to recieve the upgrade. Anyone knows how i can make it so when i click on the upgrade for gondor fire arrows, it will upgrade for rohan fire arrows?
Or do i just have to change the command set of he elves to gondor's fire arrows (i plan on trying this but i figure i should post
it now since i am already posting everything)
Same goes for gondor's wall upgrades
6. Is it possible to make more than six things buildable at a building?(Ex. Since i can't use Gondor upgrades for elves, i added rohan
upgrades to the market place. Now the market place had 7 commandsets. like 1.Gold 2.Steel 3. 50% refund 4. RohanSwords 5.Rohan Armor 6.Rohan Banner
7. Sell. It only showed numbers 1-6 when i clicked on the market place so i couldn't sell it. I found a way to change this for the citadel but not for buildings.) If anyone knows
how to do this please tell me how.
7. Also if anyone knows how to extract the features from a mod (like in deezire's spells from his mod or mountable gothmog from above) if deezire himself could tell me then it would be great.
8. Is it possible to make the game more than 8 players? Say 12 players. This is a very important thing and i want to know
how it can be done.
9. Ent moot for gondor seems impossible. there is a commandset for rohan, mordor, and isengard farms, but none for gondor
in the ini. Please tell me how to add ent moot to gondor.
10. I want to add cheats to the game (lol). I know there is a way to edit the chat screen in the game because one time by accident
i was typing fast and ended up typing a curse and when it showed up for everyone else to see (this was before we started the game
in the screen where everyone choose their base) it just had "*****". Does anyone know where i can edit this and how i can add cheats/ways to
transfer money (if u have an ally for example i want to say playername amountofmoney and they recieve that amount of money).
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Old 12-02-2005, 06:23 AM   #2 (permalink)
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Quote:
1. How do you import w3d mods into the game? I want to know how i can use them
What do you mean by 'w3d mod'?

Quote:
(commandButtons, and how it inherits the same conditions if it is switched to mountable
or whatever ever). If anyone knows how to do this please help. P.S.(if anyone has a w3d of Gandalf (Grey and White) on
Gwahir and Boromir on a horse and a mountable gothmog, then please put a link to them in the forum).
To be honest, I think if someone has created those models, then they're not likely to be handing them out willy-nilly on request. Personally, I've not seen anyone with either, but you never know, someone might come up with something. If you've any knowledge of 3d modelling, you're better off doing it yourself.

Quote:
2. I want to know how i can make the AI follow the changes i made in my mod. Most of the changes
will be from within the game itself so it is basically just a matter of moving code from one area to another area.
http://forums.revora.net/index.php?showtopic=22844
isn't a bad reference. You'll want to be taking a look inside 'Libraries.big' and playing with all your maps in WorldBuilder. Ai is very irritating to edit as it must be specified for each map individually. Can you imagine having to write Ai for a new faction in every map? Nightmarish stuff...

Quote:
3. If anyone knows how i can add these characters from number one into the world editor it would also be greatly
appreciated ( and if possible how to change the world editor itself).
WorldBuilder should pick up on your changes automatically. If it isn't then you probably want to upgrade your copy of BfME to a newer version. If you've made changes to the ini files and left them in the data/ini directory, then you really need to temporarily remove ini.big before the changes will have an effect.
WorldBuilder itself is not editable.

Quote:
4. Can someone tell me if it is possible to put some mod features into a specific map only? Like i want to have some mod
changes that work only for a certain map. Is this Possible? If so could someone please tell me how?
WorldBuilder use to have an ini importing feature, although I'm not sure if it still does. Hoepfully someone can point this out if I'm not correct! It's definitely possible to have only certain changes appearing on certain maps though.

Quote:
5. I am have trouble with upgrades. What i am pretty much doing in my mod is combining the armies of good and evil.
So Gondor for example would be able to get elves. The problem is when i upgrade the fire arrows for gondor for example,
the elves are not able to recieve the upgrade. Anyone knows how i can make it so when i click on the upgrade for gondor fire arrows, it will upgrade for rohan fire arrows?
Or do i just have to change the command set of he elves to gondor's fire arrows (i plan on trying this but i figure i should post
it now since i am already posting everything)
same goes for gondor's wall upgrades
It's not just the commandset that needs editing. The elven unit itself needs to have the gondor fire arrow upgrades in its entry instead of the rohan one, as they're essentially two different upgrades doing similar things. You will need to change their commandset to have the gondor fire arrow entry instead of the rohan one. Basically just use the windows search function to find any relevent entries and change them.

Quote:
6. Is it possible to make more than six things buildable at a building?(Ex. Since i can't use Gondor upgrades for elves, i added rohan
upgrades to the market place. Now the market place had 7 commandsets. like 1.Gold 2.Steel 3. 50% refund 4. RohanSwords 5.Rohan Armor 6.Rohan Banner
7. Sell. It only showed numbers 1-6 when i clicked on the market place so i couldn't sell it. I found a way to change this for the citadel but not for buildings.) If anyone knows
how to do this please tell me how.
As far as I'm aware, the commandset only allows 6 different buttons to be displayed at once, and I don't think you can change that.

Quote:
7. Also if anyone knows how to extract the features from a mod (like in deezire's spells from his mod or mountable gothmog from above) if deezire himself could tell me then it would be great.
Don't swipe features from other peoples mods! Just work out how to do it yourself. If you want to know how something is done, by all means, dowload the mod and look into the ini files etc. Here's a quick tutorial for thw witchking - the same logic could be applied to a Gothmog character.

http://the3rdage.net/ini/mountfell.php?mod=52


Quote:
8. Is it possible to make the game more than 8 players? Say 12 players. This is a very important thing and i want to know
how it can be done.
No, I'm afraid it can't be done.

Quote:
9. Ent moot for gondor seems impossible. there is a commandset for rohan, mordor, and isengard farms, but none for gondor
in the ini. Please tell me how to add ent moot to gondor.
Look at the other thread in this forum.

Quote:
10. I want to add cheats to the game (lol). I know there is a way to edit the chat screen in the game because one time by accident
i was typing fast and ended up typing a curse and when it showed up for everyone else to see (this was before we started the game
in the screen where everyone choose their base) it just had "*****". Does anyone know where i can edit this and how i can add cheats/ways to
transfer money (if u have an ally for example i want to say playername amountofmoney and they recieve that amount of money).
That's not a cheat, that's a censor of potentially offending language. The chat screen is not editable, you can't implement a transfer technique or anything along these lines.
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Old 12-02-2005, 08:11 PM   #3 (permalink)
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1. Sorry. I dont mean "W3d Mod". I mean once i get the W3D files, how do i access then through scripts. For example. If i had a mountable boromir in w3d file then how do i
a) Take the picture from faramir's horse commandbutton and put it for boromir's
b) Make it so when i click on the Horse commandbutton, Boromir's w3d model switches with the horse model and inherits the same stuff( rank, damage, recharge time for other specials, etc.)

As for the models, i already saw a picture of Gandalf on Gwahir in a forum a couple of weeks ago but i forget the website. Also the reason i put the request in this forum is because i am not good at modeling and i was hoping someone would be kind enough to give me the model.

2. Thanks for the link for the AI. I will look into it.

3. Could you elaborate on number 3. I know that the ini changes affect the maps made with the world editor. But can like Gandlaf on Gwahir model be imported into world editor?

4. Could someone elaborate on question 4 and tell me if the ini importer exists and where it can be found? Thnx

5. I am not sure of what is relavent and what is not? I do not know the language of the ini files. So far i know vb and java and a little bit of C and am familiar with coding structure. That is how i was able to get my mod to work the way it does so far. If anyone can please tell me exactly which file to change and what parts of the files to change i would be grateful. If there is an event that would

6. Does anyone know the answer to number 6? As i said i was able to change it so for heroes. Now gondor can build both rohan and gondor heroes. I found out how from this link.
http://www.gamemakingresources.com/bfmemod/

7. What is wrong with asking other people how to use features from someone elses mod? I want to use some of the features from deezire's mod with my mod. The only problem is the when i run deezires mod with my ini files in the data folder, it reads from my ini files. I want it to read some stuff from my ini files. when it reads everyting from my ini files, some of his changes are gone (all of the changes he made in the ini folder i assume). But some of his features stay. For example. His 12 spellbook format stays but his spells are gone. So far for rohan and gondor i have changed the spellbook to the good spellbook. But i want to know for example how to get the spells from deezire's spellbook. if anyone knows how to do this please tell me. thanks.

8. Are you sure you can't change the number of players or you just dont know how to do it or it is very hard to do it? I really want to know how to do it. This is probably the second most important feature in the game.

9. I look at the other topic. There is no Gondor Economy Plot. That is the problem. Is there a way to add the ent moot another way?

10. If someone else knows how to do it like deezire or something please tells me.
thanx.
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Old 12-03-2005, 03:10 AM   #4 (permalink)
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For #2 for the ai, instead of having to edit every map, since i am basically combining the best units of gondor and rohan, couldn't i just copy the ai_rohanSkirmish script to ai_gondorSkirmish from the libraries.big file?
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Old 12-04-2005, 02:01 AM   #5 (permalink)
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Also if i put the libraries folder in the data folder and remove the library will it run my library files or no. i haven't gotten successful ai yet so i wouldn't know.
thnx
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Old 12-14-2005, 09:31 PM   #6 (permalink)
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As long as you are only using the original 4 factions, there is no problem to modifying the AI in Libraries.big. You just change for each faction's code to use your own units/ buildings/ whatever...

You will have a mod that requires Libraries.big to be replaced for it to work, but that's no big problem really
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Old 12-14-2005, 11:05 PM   #7 (permalink)
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But he's not using the original 4 factions, he's reducing the number of factions, which means this technique won't quite work properly. It can still be done to an extent mind
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