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1. How do you import w3d mods into the game? I want to know how i can use them
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What do you mean by 'w3d mod'?
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(commandButtons, and how it inherits the same conditions if it is switched to mountable
or whatever ever). If anyone knows how to do this please help. P.S.(if anyone has a w3d of Gandalf (Grey and White) on
Gwahir and Boromir on a horse and a mountable gothmog, then please put a link to them in the forum).
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To be honest, I think if someone has created those models, then they're not likely to be handing them out willy-nilly on request. Personally, I've not seen anyone with either, but you never know, someone might come up with something. If you've any knowledge of 3d modelling, you're better off doing it yourself.
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2. I want to know how i can make the AI follow the changes i made in my mod. Most of the changes
will be from within the game itself so it is basically just a matter of moving code from one area to another area.
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http://forums.revora.net/index.php?showtopic=22844
isn't a bad reference. You'll want to be taking a look inside 'Libraries.big' and playing with all your maps in WorldBuilder. Ai is very irritating to edit as it must be specified for each map individually. Can you imagine having to write Ai for a new faction in every map? Nightmarish stuff...
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3. If anyone knows how i can add these characters from number one into the world editor it would also be greatly
appreciated ( and if possible how to change the world editor itself).
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WorldBuilder should pick up on your changes automatically. If it isn't then you probably want to upgrade your copy of BfME to a newer version. If you've made changes to the ini files and left them in the data/ini directory, then you really need to temporarily remove ini.big before the changes will have an effect.
WorldBuilder itself is not editable.
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4. Can someone tell me if it is possible to put some mod features into a specific map only? Like i want to have some mod
changes that work only for a certain map. Is this Possible? If so could someone please tell me how?
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WorldBuilder use to have an ini importing feature, although I'm not sure if it still does. Hoepfully someone can point this out if I'm not correct! It's definitely possible to have only certain changes appearing on certain maps though.
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5. I am have trouble with upgrades. What i am pretty much doing in my mod is combining the armies of good and evil.
So Gondor for example would be able to get elves. The problem is when i upgrade the fire arrows for gondor for example,
the elves are not able to recieve the upgrade. Anyone knows how i can make it so when i click on the upgrade for gondor fire arrows, it will upgrade for rohan fire arrows?
Or do i just have to change the command set of he elves to gondor's fire arrows (i plan on trying this but i figure i should post
it now since i am already posting everything)
same goes for gondor's wall upgrades
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It's not just the commandset that needs editing. The elven unit itself needs to have the gondor fire arrow upgrades in its entry instead of the rohan one, as they're essentially two different upgrades doing similar things. You will need to change their commandset to have the gondor fire arrow entry instead of the rohan one. Basically just use the windows search function to find any relevent entries and change them.
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6. Is it possible to make more than six things buildable at a building?(Ex. Since i can't use Gondor upgrades for elves, i added rohan
upgrades to the market place. Now the market place had 7 commandsets. like 1.Gold 2.Steel 3. 50% refund 4. RohanSwords 5.Rohan Armor 6.Rohan Banner
7. Sell. It only showed numbers 1-6 when i clicked on the market place so i couldn't sell it. I found a way to change this for the citadel but not for buildings.) If anyone knows
how to do this please tell me how.
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As far as I'm aware, the commandset only allows 6 different buttons to be displayed at once, and I don't think you can change that.
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7. Also if anyone knows how to extract the features from a mod (like in deezire's spells from his mod or mountable gothmog from above) if deezire himself could tell me then it would be great.
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Don't swipe features from other peoples mods! Just work out how to do it yourself. If you want to know how something is done, by all means, dowload the mod and look into the ini files etc. Here's a quick tutorial for thw witchking - the same logic could be applied to a Gothmog character.
http://the3rdage.net/ini/mountfell.php?mod=52
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8. Is it possible to make the game more than 8 players? Say 12 players. This is a very important thing and i want to know
how it can be done.
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No, I'm afraid it can't be done.
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9. Ent moot for gondor seems impossible. there is a commandset for rohan, mordor, and isengard farms, but none for gondor
in the ini. Please tell me how to add ent moot to gondor.
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Look at the other thread in this forum.
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10. I want to add cheats to the game (lol). I know there is a way to edit the chat screen in the game because one time by accident
i was typing fast and ended up typing a curse and when it showed up for everyone else to see (this was before we started the game
in the screen where everyone choose their base) it just had "*****". Does anyone know where i can edit this and how i can add cheats/ways to
transfer money (if u have an ally for example i want to say playername amountofmoney and they recieve that amount of money).
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That's not a cheat, that's a censor of potentially offending language. The chat screen is not editable, you can't implement a transfer technique or anything along these lines.