Cheers. Being a ZH modder rather than BFME for a long time, I forgot about the joys of asset.dat that I'd read about ( and I was hoping somewhere inside the idea was scrapped for BFMEII ). Incidentally, as I do not have BFME, I also do not have the means to edit the asset.dat - so I'll just wait until my copy of BFMEII slaps onto my doormat. :]
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