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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 01-24-2006, 05:10 AM   #1 (permalink)
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Default Awesome functionality for BFME2!

I've been looking through the BFME2 Beta code lately, and I found some pretty interesting new things. However, the thing that startled me most, is this: EA has implemented Lua scripting into the game!

To read the semi-long article I wrote about it, go here:

http://www.cncreneclips.com/forum/in...T&f=106&t=1538

This really wets my appetite for BFME2... I want it! Badly!
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Old 01-24-2006, 02:34 PM   #2 (permalink)
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BFME1 also contains lua scripts. The file is located at data/scripts/scripts.lua (extract from data.big). A quick compare shows that about half of the scripts of BFME1 are the same as the BFME2 scripts. The other half is new.
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Old 01-24-2006, 04:09 PM   #3 (permalink)
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There's also a large numbers of cool toys to play with - like the ability to have 3 turrets, etc...

It's a must have in my opinion, for modding.
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Old 01-29-2006, 06:25 PM   #4 (permalink)
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Are you kidding me? It still has that cursed damned asset.dat, mod freindly? my ass...
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Old 01-30-2006, 03:52 AM   #5 (permalink)
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But at least a tool to deal with it is to be included with the SDK
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