logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,677
Total Threads: 8,798
Posts: 95,842

Administrators:
DeeZire, Redemption

There are currently 30 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

Reply
 
LinkBack Thread Tools
Old 01-28-2006, 10:49 AM   #1 (permalink)
Senior Member
 
Join Date: Jul 2004
Location: London, UK
Posts: 376
Send a message via MSN to AntiSocialKindaGuy
Default The Great Trench War Announcement! :]

The Great Trench War Modification Announcements
- Website can be found here
- Note this is being posted in both the Generals and BFMEII sections; as such, they can be pruned by moderators as they see fit and I won't hate you forever. :]


Change of Engine

After some debating, The Great Trench War team have decided to switch production from the Command and Conquer Generals / Zero Hour engine to the Battle For Middle Earth II engine, following the beta release. As such, production on the old engine will now cease and preperations will begin on the new.

This decision was made because of the possibilities provided by the new engine, the suitability of the engine in creating trench networks and other functionality we benefit from, the improved stability when playing online, improvements in the graphics engine and the promise of extensive documentation in the SDK.

Worth noting, of course, is that the similarities should mean progress is relatively quick; INI and LUA coding is much the same, and the 2D and 3D artwork can be reused, including the animations. They simply require touching up to take advantage of the new engine. :]


Recruitment

The mod is seeking staff for a variety of roles, and are always on the lookout for fresh talent. In particular, we require the following to increase the mod production speed:
- Modellers
- Texture Artists
- Skinners
- Mappers

Those interested can post on the forum or EMail me on AntiSocialKindaGuy@hotmail.com


The Great Trench War Mod Information

The intention of TGTW is to accurately simulate the entire span of World War 1 while still maintaining the speed and fun that players have become accustomed to with the C&C series. Hence players construct bases and train soldiers with the ultimate objective of eliminating the enemy, or take part in specific campaigns from key battles of World War 1 with limited resources and units at the players disposal. The focus will largely be on historical correctness, realism and tactics combined with fun and challenging gameplay.

Next to historically correct units and vehicles, modelled as accurately as the engine allows, a powerful WW1 atmosphere is created through the use of different maps and battlefields, with dynamic trench constructions and an array of statics. The gameplay is largely being overthrown so that one must count on coordination, artillery, slow units and static warfare. This gives the game a whole different character; one where the player must try and break through the enemies' defences to achieve victory, placing much more emphasis on long-term tactical maneuvers.

Next to the battles fought on the Western front between mostly the Germans, the British and the French, the intention is to cover other scenarios such as the Turkish battlefields at Gallipoli and the Eastern front where Germany and Austria-Hungaria fought against Russia. Through land and air battles, using historic weapons and units, TGTW will try to bring you a tactical game where you'll have to thoroughly think about every step you take.


Frontline 18 Information

Frontline 18 consists of two mods - Battlefield 1918/2 and The Great Trench War, as well as an elaborate history databank filled with articles well worth a read for those interested in the war. At the moment, most of the content on the website is available in both German, English and French, where the TGTW team and support is primarily English. The Frontline 18 forum reaches about 130 posts per day coming from around 1000 active members. With about 5000 visitors each day, we're now one of the well known sources for WW1 material on the net.

With over 50 members, the Frontline18 team is one of the biggest in the modding scene, with extensive history articles posted on a frequent basis to give a background to the war. All of this is done on a non commercial basis and is mostly a hobby project. However, we do make use of modern technology in the development of the mod. Next to a CVS system, which enables multiple developers to coordinate their work and work together, we make use of modern 3D programs, graphical programs and the tools made for modding the games by EA and Dice.



Media
Below are some nice happy media images from Zero Hour to encourage you to apply for positions, give your support, and give me kisses in the street should you see me. :]


AntiSocialKindaGuy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-28-2006, 09:25 PM   #2 (permalink)
Senior Member
 
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
Default

Nice to see you'll be making the transition. Time to start normal mapping and reanimating your models then; make 'em look a damnsite better than Generals rubbish
I would volunteer to help out a bit, but unfortunately, the new legal standings of my own development group (Shee Labs) now prevents me from doing mod (and some game) work outside of Shee Labs projects :tard:
Ambershee is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-29-2006, 07:55 AM   #3 (permalink)
Senior Member
 
Join Date: Jul 2004
Location: London, UK
Posts: 376
Send a message via MSN to AntiSocialKindaGuy
Default

The majority of infantry animations are our own - all the artillery and many of the standard units. The standard anims will indeed have to be redone when the models are moved up in the world.

Shame you're not able to help; as ever, we're one of the many understaffed mods knocking around. We're hoping that, with the new engine and its possibilities, a new generation of SAGE modders will move into the field. Thus far, I've been contracting out modellers I know from other projects ( HL2, Far Cry etc ), but they hate the low poly stuff.
AntiSocialKindaGuy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-29-2006, 10:00 AM   #4 (permalink)
Senior Member
 
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
Default

Heh, screw low poly stuff. BfME 2 can handle some nicer poly models than Generals by far
I'm personally working with models of 4-6K, with normal maps generated from obscenely detailed models; although I'm not working with quite the grand scale presented in BfME, so I can probably get away with it better.
Good luck with the port, and if you run into any troubles, there's always myself and the happy folks at Third Age to help out.
Ambershee is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-30-2006, 08:43 AM   #5 (permalink)
Senior Member
 
Join Date: Jul 2004
Location: London, UK
Posts: 376
Send a message via MSN to AntiSocialKindaGuy
Default

Thanks - perhaps the BFME culture is unlike the ZH one in that they want to help out rather than keeping things to themselves. :]

Polys can indeed be higher, but as ever its a balance of graphics against what people can run. Most modders have better rigs than the average gamer, and it's always something in the back of my mind. But if you can get away with it, go for it! Just don't expect the FPS chaps to be convinced. ¬_¬

Could you point me in the direction of The Third Age? There's never any harm in trying to generate a bit of support now we're switching.
AntiSocialKindaGuy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-30-2006, 12:51 PM   #6 (permalink)
Senior Member
 
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
Default

http://www.the3rdage.net
Ambershee is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-30-2006, 03:44 PM   #7 (permalink)
Senior Member
 
Join Date: Jul 2004
Location: London, UK
Posts: 376
Send a message via MSN to AntiSocialKindaGuy
Default

Excellent, cheers.
AntiSocialKindaGuy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
The Great Trench War Announcement! :] AntiSocialKindaGuy Generals & Zero Hour Editing 10 01-30-2006 08:42 AM
The Great Trench War mod JakeSayin Generals & Zero Hour Editing 6 08-21-2005 05:15 PM
The Great Trench War Seeking Talent AntiSocialKindaGuy Generals & Zero Hour Editing 7 05-28-2005 01:13 AM
The Great Trench War is back! MrPainless Generals & Zero Hour Editing 10 10-08-2004 06:30 PM
Great New Infantry pictures from The Great Trench War! Uruk-Hai Generals & Zero Hour Editing 21 07-10-2004 03:13 PM


All times are GMT -4. The time now is 03:15 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.