BFME2 help, rebuildable wall hubs?
test
edit: I guess my original post was too large to make it through. Anyway..
When regular wall sections are destroyed in BFME2 they leave a pile of rubble which, when selected, are able to be rebuilt exactly as they were for 100. Regarding wall hubs when one is destroyed in the game it simply disappears and you have to build another one in its place manually (wall towers and other upgrades don't allow for the rebuild option either). The problem is sometimes the new hub won't fit in the existing gap or it won't prevent units from passing through.
A====1====B
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C
Lets say walltower 1 is destroyed. No biggy, we'll just drag a new wall section in between hubs A and B to replace the gap with fresh wall. Thats not a big deal. But when hub A is destroyed there's no way to plug the gap and the only way to get everything the way it was before is by building another hub on a wall section somewhere between 2 and where A once was and making a new wall over top of the original. And gradually as more hubs are built and destroyed the problem gets worse and worse. So why not make wall hubs rebuildable? That would definitely address one of the issues with this game. So how do I do it?
Here's the wall hub ini followed by the regular wall ini. Im thinking it has something to do with "KeepSelectableWhenDead = Yes" and the following lines in the regular wall ini but I can't figure out how to use it. If anyone could help me out it would be great.
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