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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 03-11-2006, 01:27 PM   #1 (permalink)
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Default Buildcost for Balrog in BFME2?

Hi, I wonder why I cant just define the Balrog Buildcost in neutralunits.ini.
He always says that thats a wrong parameter. I Just do it like this:
Code:
Buildcost = BALROG_BUILDCOST
I defined BALROG_BUILDCOST in gamedata.ini before. But do I have to use a behavior? If i have to, which on? I hope you can help me.
THX.
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Don't wonder for my bad english, im german :/
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Old 03-12-2006, 06:43 AM   #2 (permalink)
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Try putting an actual numerical value in instead of 'BALROG_BUILDCOST'. If BFMEII is anything like BFMEI, then the game wont read a modded GameData.INI.
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Old 03-12-2006, 07:06 AM   #3 (permalink)
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Eh? BfME I is quite happy to read a modified gamedata.ini - I toy with it all the time...
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Old 03-12-2006, 02:12 PM   #4 (permalink)
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I tried it before but it didnt work. But I really wonder why it works with Gollum in neutralunits.ini, here its like that:
Code:
...
Body = ActiveBody ModuleTag_02
	    MaxHealth         = 200
	End

	BuildCost = 50

	Behavior = AutoHealBehavior ModuleTag_HeroHealing ...
and I did it like this with my Balrog:
Code:
...  
 Body            = ActiveBody ModuleTag_02
    MaxHealth         = BALROG_HEALTH					;BALANCE Balrog Health

End
Buildcost	= 7500
  Behavior = StancesBehavior ModuleTag_StancesBehavior...
I don't see the differences???
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Old 03-26-2006, 11:19 PM   #5 (permalink)
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Quote:
Originally Posted by Ambershee";p=&quot View Post
Eh? BfME I is quite happy to read a modified gamedata.ini - I toy with it all the time...
Post 1.02 Patch and with INI.Big Removed -_-

In Regards to above, It's because you have BuildCost and Buildcost.

It needs to be Uppercase, as BFMEII is Case Sensitive.
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