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DeeZire Online > Editing Community > LOTR: Battle For Middle Earth I & II Editing » New Horde Size/Skyboxes/Bodies--Please Help!

LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 03-11-2006, 06:38 PM   #1 (permalink)
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Default New Horde Size/Skyboxes/Bodies--Please Help!

I'm a major BFME modding n00b, and I'd really appreciate any help people could give me (None of the tutorials I've found have helped much).

I have three major questions:
1. When I try to increase the size of hordes, I get the extra units, but they all gather in a single slot. They spread out as the unit attacks or moves, but when Idle, I end up with what looks like a normal battalion of soldiers, except one of them looks like a mutant.

2. Is there any way to make the skybox visible? In all of EA's screenies, some sort of sky is viewable (might make BFME a bit cooler). Of course, I wouldn't be surprised if the skies were due to Editing on EA's part

3. Finally, is there anyway to make bodies stay longer? It's a bit disconcerting to see a soldier "eaten" by the ground right after he dies.

Many thanks!
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Old 03-12-2006, 06:47 PM   #2 (permalink)
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You need to extract your INI.big with finalbig or something and then move the INI.big out of the BFME folder. Im pretty sure changing anything will prevent you from playing with anyone without the exact same ini settings. Anyway regarding the bodies...

BFME\data\ini\object\evilfaction\units
BFME\data\ini\object\goodfaction\units

There are three entries governing body removal:
Sinkdelay, Destructiondelay, and DecayBeginTime all measured in milliseconds.

Sinkdelay is how long before the unit starts to sink into the ground, destructiondelay is how long before the unit is deleted and decaybegintime is for larger units like elephants and trolls that become skeletons.

Heres my quick settings that keeps the bodies around to give the impression that fighting has happened but doesn't lag up the game. Have fun applying this to all those inis:
Destructiondelay = 70000
Sinkdelay = 60000
Decaybegintime = 50000

For formations I remember it involved editing several inis but the reason the new units are all standing in the same position is that you need to add more formation positions in xy format but I've since forgotten where that's done.

Skyboxes would be cool as well as a free camera. What would also be cool is if someone could figure out how to reintroduce the guard and guardunit commands. I am so sick of having to micromanage my suicidally stupid archers.
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Old 03-13-2006, 04:05 PM   #3 (permalink)
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Ah, thanks very much. That's two problems down (figured out the horde part-no more siamese soldiers!) . Now if someone *cough*EA*cough* could just free up the stupid camera controls. Thanks Again!
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