LOTR: Battle For Middle Earth I & II EditingDiscuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.
BFME2 - Reintroducing Guard and Guardunit commands?
Anyone figure this out? I always used guardunit for attaching siege engines to my attack forces and the guard command was very useful too. EA, in their infinite wisdom, decided to remove these options and cobble together a broken stance feature. Any ideas?
I recently tried putting Gothmog back into the game using Deezire's BFME1 mod as reference. It sorta worked, the fugly thing is back in with Lurtz's voice and an inability to harm buildings, but the guard command didnt work. The guardunit command did however. Maybe it has something to do with the whole stances system taking over since Gothmog didn't have any of that?