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DeeZire Online > Editing Community > LOTR: Battle For Middle Earth I & II Editing » bfme2rowk: add new faction -civilianbildings.ini -> error

LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 01-10-2007, 11:19 AM   #1 (permalink)
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Join Date: May 2005
Location: Basel, Switzerland
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Default bfme2rowk: add new faction -civilianbildings.ini -> error

Hey there

I have problems modding again.

I added a new side to the game. I basicly copied the codes from angmar to start with. playertemplate.ini, commandsets for the castle and the porter, sience.ini, victorysystem.ini all edited and myfaction_fortress.ini and myfaction_porter.ini added

I aslo took the angmar_castle.bse, replaced the objects and saved it as myfaction_castle.bse ( there was no AREA like in BFME1 so i left that out..(?)..)
then changed the unpackfor_myfaction in myfaction_fortress.ini . however, when i try to add the unpackfor_myfaction -line in civilianbuildings.ini the game crashes on startup:

Unkown field "castletounpackforfaction"
error parsing in block object

when i leave then lines in civilianbuildings.ini away, it "crashes" ingame, 10 seconds after the fight began saying "defeated"

do you have an idea what i forgot or did wrong?

thanx
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