Yeah, i've had these maps finished for a while... finally decided to polish them, and maybe release them fully to the public...
sorry about the hosting...didn't want to use geocities... but oh well.
You need to copy paste the links.. damned geocities... i'm up for hosting offers
There's Two 1 on 1 maps (ARH, and Chill BZN)a 4 player FFA or a 2 on 2 map, and a 3 player FFA map.
>Chill BZN is a snowy level, with the bases elevated above the "battle ground". 2 Supply docks on your plateau (which is quite large, and the second SD is far away from your start, making them easy targets). there are 5 oil derriks; one in the center, one beside each base, and 2 more in canyons near the middle of map, along either side. somewhat small map, but lots of space for ground and air battles.(
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>The Rift is set in an area of gr***y plains. Each of the four players sits atop a plateau with three large-ish ramps, and a bridge connecting the two adjacent plateaus. Each plateau has 2 Supply docks, at opposing ends. In the middle of the map, on the large plateau filling the rift between the players, are a total of 6 oil derricks, 4 in the dead center, and one flanking it on either side, near the edge of the map. Near those flanking derricks is another supply dock. Huge map for long, drawn out games...
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>ARH is a very asymetrical map.
One player starts in the mountains, with a large, square build area, with access to the mountain's many resources. Although there appears to only be one entrance to the region, there are very many hidden, smaller ones. This region about a third of the whole map. In the mountains, there are a total of 3 oil derriks, 3 supply docks, and 1 refinery.
>The other players starts on the island. Instead of one large building area, the player has a staggered base spread out on the many islands. The island area is arguably easier to defend, but if players want a chance for victory, they must expand and take territory fom the mountain goers. On all the islands (SE corner), there is a total of 2 supply docks.
>The "plains" area contains vast resources, including 3 supply docks, 4 oil derricks, a hosplital, and one refinery. Expansion is the key on this map.
>On a more personal note, becuase of the variety of the terrian, you can set up ambushes in the mountains, or set up bases in quarries (yep, there's room) it really makes this map fun, and superweapons alot less effective, because you're usually spread out, and have 2 or more bases...
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Threesome is a lush, green level. 3 two-level islands surround a central island with 3 oil derriks... 3 bridges connected to each island, and two supply docks per island (Except central island) (
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Anyway, try them out amongst yourselves, or with me... I think these maps are well balanced, but i'd like 'em tested, so i can modify them.
give me feedback in here or PM me...
Download!