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DeeZire Online > Editing Community > Map Authoring » Trouble with Final Alert 2

Map Authoring Any map making or authoring related topics for C&C or BFME games go here.

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Old 01-21-2003, 04:02 AM   #1 (permalink)
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Default Trouble with Final Alert 2

I am having trouble with FinalAlert 2. I don't know how can I attach a trriger to bridge to check wheater a bridge is destroyed or not. t seem there is nothing to do with Cell tags and Repair hut about it.

Also I have no idea how can I attach more than one trigger to an object. For examle how can I check if a battle lab is Hit, destroyed or captured and respond to each seperately.

I hope any one can help me.
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Old 01-21-2003, 07:12 AM   #2 (permalink)
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well, build the bridge in a broken mode might help...
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Old 01-21-2003, 10:52 AM   #3 (permalink)
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1) I think there is a 'Bridge destroyed' trigger event, what I believe you do is place a celltag under the bridge, and attach that trigger to the celltag.

2) Attaching multiple triggers: What you are doing when you attach a trigger is in reality is attaching that trigger's tag. And you can only attach one tag. However several triggers can use the same tag.

Example:
A) Place building.
B) Create trigger #1, attach its tag to the building.
C) Create trigger #2, then edit trigger #1 to attach trigger #2 to it.
D) Use the tag editor to delete trigger #2's tag.
E) Repeat for other triggers in the chain (if any)
F) Be sure that trigger #1 is REPEATING (it is actually not triggers that repeat or not, is is tags. If you want to use a tag multiple times, for multiple triggers, then that tag must be repeating. Else the first trigger to fire will 'use the tag up'. If triggers share the same tag, then setting the first trigger to be repeating will automatically set all other triggers in the chain to be repeating).

This may well require that all triggers in this chain include the 'disable trigger' action, so set so each will disable itself. Then some other trigger logic may be required to re-enable them...
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