logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,643
Total Threads: 8,744
Posts: 95,520

Administrators:
DeeZire, Redemption

There are currently 39 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements

DeeZire Online > Editing Community > Map Authoring » how to import old generals maps into zero hour?

Map Authoring Any map making or authoring related topics for C&C or BFME games go here.

Reply
 
LinkBack Thread Tools
Old 10-07-2003, 05:37 PM   #1 (permalink)
Junior Member
 
Join Date: Oct 2003
Posts: 11
Default how to import old generals maps into zero hour?

how do i import custom maps from generals and make them zero hour compatible?
dwaynek is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-14-2003, 07:21 PM   #2 (permalink)
Member
 
Join Date: Sep 2003
Posts: 30
Default

dont expect an answer.

My question hasnt been answered for about 2 months
modsonly is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-14-2003, 11:46 PM   #3 (permalink)
Junior Member
 
Join Date: Oct 2003
Posts: 11
Default

:lol: , good one modsonly...
dwaynek is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-03-2006, 05:55 PM   #4 (permalink)
Senior Member
 
Join Date: May 2004
Location: The Netherlands, Zeist (Near Utrecht)
Posts: 154
Default

well (i tried) the answer is NO.
Bart is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-09-2008, 02:25 AM   #5 (permalink)
Senior Member
 
Join Date: Jan 2008
Posts: 708
Default

You can extract them from Maps.BIG and then open them in ZH worldbuilder and replace all the missing texture and objects and then save them and it should work.

If you want the single player campaigns from Generals playable in Zero Hour i am working on a mod that does that, you can download it here:
Generals Campaigns in Zero Hour Mod - Cncmaps Map Editing Forums

The mod imports the missing texture names and speech voices into Zero Hour so that all the maps work. There are 2 versions of the mod, the one at the top of the page in the link is less modified so most of the Generals missions are largely unchaged. The one at the bottom has custom map.inis that change the properties of various units so the missions become quite different from what they were in Generals.
beng is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
C&C: Generals, C&C Generals: Zero Hour Beta and Alph Anthrax-1 Generals & Zero Hour Editing 4 10-06-2004 05:51 AM
Help?-Zero Hour-Campaign to multiplayer maps calinmatney Map Authoring 2 01-16-2004 09:41 AM
has anyone got any big user made zero hour maps damo1 Map Authoring 0 10-17-2003 06:23 PM
how to import generals map into zero hour? dwaynek Generals & Zero Hour Editing 3 10-08-2003 11:51 AM
Can 3d Max be used to make Generals Maps? Spy98 Generals & Zero Hour Editing 6 03-14-2003 10:05 AM


All times are GMT -4. The time now is 11:03 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.