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DeeZire Online > Editing Community > Map Authoring » Is this possible in a YR map?

Map Authoring Any map making or authoring related topics for C&C or BFME games go here.

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Old 05-29-2004, 06:42 PM   #1 (permalink)
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Default Is this possible in a YR map?

Is it possible to make a YR Map that has a Nuke Power Plant & Nuke Missile for each team, if it is can someone please tell me how.

At the moment I have tried to make a YR map that starts off with 8 player locations, each location should have both a Nuke P-Plant and a Nuke Missile, but when I try to load the map in YR all of the P-Plant's and Missile's dissapear, can anyone help me with this?

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Old 05-30-2004, 10:38 AM   #2 (permalink)
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Just make it a civilian building so all you have to do is capture it to get them
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Old 05-30-2004, 05:37 PM   #3 (permalink)
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Thanks, hopefully i'll have that map done soon then
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Old 06-08-2004, 08:42 AM   #4 (permalink)
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You'll have problems capturing the nuke silo, it is set so as not to be capturable in game. Better to use the change house triggers on the civilian buildings just after the map starts to assign them to <Player@X> (where X is A-H and corresponds to the player at waypoint 0-7 respectively). No need to capture then, the buildings will become part of that houses stuff straight away.
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Old 06-09-2004, 04:18 AM   #5 (permalink)
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Thanks Blade, I'll try that. That is more similar to what i had in mind anyway.
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Old 06-10-2004, 08:24 AM   #6 (permalink)
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Tried doing that so when you get close to the buiding it goes to your side but I never got it to work at all.
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Old 06-11-2004, 05:39 AM   #7 (permalink)
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<Player@X> does not work with the 'Entered by...' event and so you can't make the game tell who entered the cell.
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Old 07-01-2004, 04:49 AM   #8 (permalink)
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Hmmmmmm... is it just possible to make it buildable for all sides/houses
by editing the rules.ini for NAMISL and saving it to the map directly??
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Old 07-02-2004, 11:37 AM   #9 (permalink)
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Yes, it is.
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