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Map Authoring Any map making or authoring related topics for C&C or BFME games go here.

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Old 07-04-2004, 10:09 AM   #1 (permalink)
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Default Baikonur Rocket

Okay, I've got another problem...

I want to implement a capturable Baikonur Rocket in a multiplayer map...it would work like an ordinary superweapon which is ready to fire every 5 min etc...you just don't build it, capture it....
My problem is that I DO know that I have to create a building similar to a superweapon with another model and so on...but I DON'T know what I have to change if I copy any SW to get the right animation etc. etc.
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Old 07-04-2004, 11:16 PM   #2 (permalink)
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Why not just put the structure on the map as a civilian? You could make it indestructable... which would force the players to capture it. But, if u want to modify the time it takes for each shot (either adding more, or removing some) than your going to have to make a map.ini and try and find an unused version of the structure in the WB. (like, from the boss gen) I dont remember, but if its not in with the boss gen, than youll have to make a new unit. Which i dont feel like explaining right now.
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Old 07-05-2004, 01:55 AM   #3 (permalink)
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I tried it that way...I was able to capture it but nothing else... :/
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