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DeeZire Online > Editing Community > Map Authoring » Shellmapmd questions

Map Authoring Any map making or authoring related topics for C&C or BFME games go here.

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Old 06-08-2005, 11:14 AM   #1 (permalink)
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Join Date: Jun 2003
Posts: 2
Default Shellmapmd questions

Hi, I am having alot of difficulty making even a simple shellmap.

I cant get it to show anything! I have the map in the right directory /maps/shellmapmd, with the correct file name (shellmapmd.map) .

I have three factions present 1.Civilian, 2. Goodguy(america), 3. Badguy(GLA) . I have copied the music and sound script sections from the original shellmap for Zerohour. I have looked at other shellmaps made by others as well as the official ones, and set up the world so that it is all visible.

This is the script I used for that (It is in the nuetral section):

GROUP initilization
[ns A D] [E N H]no cheating:
*** IF ***
True.
*** THEN ***
The world is revealed permanently for Player 'Civilian'.
Start skybox mode (draw sky background).
Set EVA to be enabled FALSE (False to disable.)
Set Occlusion to be enabled FALSE (False to disable.)
Shroud off the map edges is turned off.
Play 'Game_USA_06' using fadeout (FALSE) and fadein (FALSE).
Position camera at Waypoint 'InitialCameraPosition', zoom = 0.00(0.0 to 1.0), pitch = 0.00(1.0==default), looking towards Waypoint 'Looking Here'.
Set timer 'timer1' to expire in 10.00 seconds.

GROUP Camera movements
[ns A D] [E N H]Move camera 1:
*** IF ***
Timer 'timer1' has expired.
*** THEN ***
Have the camera follow Unit 'Commanche Patrol'. Snap camera to object is FALSE.
Set timer 'timer2' to expire in 60.00 seconds.

[ns A D] [E N H]move Camera 2:
*** IF ***
Timer 'timer2' has expired.
*** THEN ***
Have the camera follow Unit 'Humvee patrol'. Snap camera to object is FALSE.
Set timer 'timer1' to expire in 60.00 seconds.

The commanche and hummer both just tool around in two seperate waypoint pathways. I wanted the camera to switch between them every now and then. (I have real problems trying to get the camera to anything but thats another problem).

I have tried having one of the factions with the box "controlled by player" checked and then all three factions and also none of them being player controlled. The map doesnt reveal and I am left looking at a black screen.

I have also tried revealing the world to all three factions and to the local player and "this player". Still nothing.

Is there some special trick to getting this to work cause I cant seem to find any common elements from one shellmap to the next.

Some shellmaps have all the attributes used by the official shellmaps , some have none of them.

Any help would be appreciated. Thanx in advanced
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Old 09-15-2005, 01:04 PM   #2 (permalink)
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Posts: 167
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I see where you went wrong and you not the only one I have to. The problem is putting the scripts in the neutral folder. What you want to do is put then in the civilian folder.
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