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DeeZire Online > Editing Community > Map Authoring » Help? Tiberian Sun mod map - kind of outdated, but please.

Map Authoring Any map making or authoring related topics for C&C or BFME games go here.

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Old 03-27-2006, 08:33 PM   #1 (permalink)
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Join Date: Mar 2006
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Default Help? Tiberian Sun mod map - kind of outdated, but please.

I know with Red Alert 2, you don't need an art.ini entry in order to display a voxel. I've tried to repeat this in Tiberian Sun in order to get ftnk.vxl, 1tnk.vxl, 2tnk.vxl, 3tnk.vxl and jeep.vxl (the TS humvee) to appear, but the most I've gotten is the humvee's turret. In Red Alert 2 this works rather easily, and I'm assuming they just don't work, but if anyone here has any idea of how to get around that, please help. I've never really done mod maps for Tiberian Sun before, but I'm really hoping to find a way to get this to work.

Again, this is for a MOD MAP, so art.ini entries are not possible. Thanks.
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