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DeeZire Online > Editing Community > Map Authoring » YR - problems with parabombs in a SP mission...

Map Authoring Any map making or authoring related topics for C&C or BFME games go here.

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Old 03-28-2006, 11:51 AM   #1 (permalink)
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Join Date: Apr 2003
Location: Germany
Posts: 26
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Default YR - problems with parabombs in a SP mission...

Hi guys,

I've made parabombs for my mod (they work well), but now I have a problem: In a SP mission I make for my mod, they don't work - instead of exploding their graphics become a little darker and the game becomes slowly. Anybody has an idea why it doesn't works?

[PABOINF2]
UIName=Name:PABOINF
Name=Yuri Parabomb
Image=PARABOMB2
Category=Soldier
Primary=ParaBombWeapon
CrushSound=InfantrySquish
Strength=75
Armor=none
TechLevel=-1
Sight=3
Speed=1
Owner=Civilians
Points=10
Selectable=no
LegalTarget=no
CanRetaliate=no
Insignificant=yes
OpportunityFire=yes
AllowedToStartInMultiplayer=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
SpecialThreatValue=1
Bombable=no
Trainable=no
Explodes=yes
DeathWeapon=ParaBombExplodes
DeathAnims=MININUKE
Size=1
Crushable=no
IFVMode=0

[ParaBombWeapon]
ROF=15
Range=1000
Speed=100
Damage=1
Suicide=yes
Warhead=SA
Projectile=InvisibleAll

[ParaBombExplodes]
ROF=10
Range=1.5
Damage=150
Suicide=yes
Warhead=ParaBombWH
Projectile=Invisible

[ParaBombWH]
Wall=yes
Wood=yes
Bright=yes
Rocker=yes
Sparky=no
Verses=100%,90%,80%,80%,70%,70%,85%,80%,75%,80%,0%
AnimList=MININUKE
InfDeath=2
Tiberium=yes
CellSpread=4
Conventional=yes
PercentAtMax=.25
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