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DeeZire Online > Editing Community > Map Authoring » Fixing skirmish AI in AIless maps

Map Authoring Any map making or authoring related topics for C&C or BFME games go here.

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Old 04-11-2006, 09:31 PM   #1 (permalink)
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Default Fixing skirmish AI in AIless maps

Any good tutorials on how to add skirmish AI to maps with Worldbuilder for those that forgot? I have several skirmish maps that lack AI for the maps. Some links would be appreciated.
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Old 04-15-2006, 12:44 PM   #2 (permalink)
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http://www.geocities.com/dj_racey_jc...shMapsTut.html

My old website that I abandoned a year or 2 ago, he he.
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Old 04-18-2006, 02:13 AM   #3 (permalink)
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Cool, thanks! Don't I need to add more than just that to get the AI to work effectivly?
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Old 05-02-2006, 10:21 AM   #4 (permalink)
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You can add more things like building areas and attack paths I think but Im not sure what to do for them one reason for that is I have not used worldbuilder in a while and I cant remember every doing single player and multiplayer maps that much just shell maps.

If you extract a map and the tga file from the Map big file using XCC Mixer you could look at a few of those maps and see if that helps.
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