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DeeZire Online > Editing Community > Member Written Tutorials » [GEN/ZH] Classic C&C engineers return to Generals!

Member Written Tutorials A compilation and archive of tutorials written by members. You cant post here, but you can read the threads.

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Old 04-16-2009, 04:08 AM   #11 (permalink)
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Thanks for the tip. It does not use FX lists for the existing sound. Rather from what i can see in Game.dat using a hex editor, i think the module is hard coded to use the HijackDriver voice in voice.ini.

Rather than bloat my mod by including voice.ini in it just to modify one sound, i fixed it by adding HijackDriver to Weapon.ini which is in my mod. Since the word "Weapon.ini" is alphanumerically later in order than "voice.ini", the game will use the HijackDriver sound specification in weapon.ini instead of the one in voice.ini.

Here is what i put in weapon.ini:

Code:
AudioEvent HijackDriver
  Sounds = ;
  Attack = ;
  Control = random
  Volume = 0
  MinVolume = 0
  Type = world shrouded everyone
End
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Old 04-24-2009, 05:50 AM   #12 (permalink)
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I have an idea to make a classic-like engineer without the hijacker module.

I found toxin tractor can fire weapon after special power cooldown or something. How if make the engineer do a conventional generals flag-capture and after finished captured the engineer will die. Is this possible?
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Old 04-28-2009, 05:10 PM   #13 (permalink)
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How will you make it die after capturing? And what has that got to do with the toxin tractor thing? The toxin tractor thing is for when it fires the sprayer weapon, it makes it OCL the medium poison field and make it last longer if the tractor sprays longer, it has nothing to do with capturing buildings.

If you want capture then die try and make the special ability module for captureing the building make a special object that explodes and kills the hijacker.
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Old 05-08-2009, 03:52 PM   #14 (permalink)
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Here's a single player mission for ZH to demonstrate how to make engineers out of hackers in a map.ini. I did not bother to mod the car door slam sound in this one.

It is a GC_Slth vs USA mission, your barracks can build the super hackers who can capture buildings by entering them. After reacpturing your base in the north, build up your forces and take on the US base in the opposite corner of the map. There is an unguarded powerplant in the top left so you can power some patriot batteries that you capture using the hackers.

CnCMaps Map Editing Forums -> Download Manager -> Zerohour Missions -> Engineers Attack
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