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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-13-2003, 03:10 PM   #1 (permalink)
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Default need more help

ok I have a basic chopper called Yak Carrier and I want it to "piggyback other vehicles. I dont know how to get this thing to work, every time I build it i cannot select a tank and lift it. I do have the mouse.shp fixed etc

but here it is

[YAK]
UIName=Name:YAK
Name=Yak Carrier
Image=YAK
Prerequisite=NAWEAP,NARADR
Strength=175
Category=AirLift
JumpJet=yes
Armor=light
TechLevel=5
Sight=7
RadarInvisible=no
Carryall=yes
Landable=yes
Trainable=no
Speed=14
PitchSpeed=1.1
JumpjetSpeed=40
JumpjetClimb=15
JumpjetCrash=30
JumpJetAccel=12
JumpJetTurnRate=12
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
Cost=1000
Points=15
ROT=10
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
MaxDebris=3
MoveSound=PDPlaneMoveLoop
DieSound=PDPlaneDie
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
FlyLocomotor=CLSID
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff
AuxSound2=IntruderLanding
ThreatPosed=0
SpecialThreatValue=1
Size=100
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
SpeedType=Hover
PreventAttackMove=yes
SelfHealing=yes

I already have sounds etc

I just dontknow why it wont work
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Old 04-13-2003, 04:34 PM   #2 (permalink)
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Default

Where did this come from:FlyLocomotor=CLSID ?

Your locomtor may be wrong, I used:
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying

It should not have "JumpJet=yes".

In RA2/YR for the Carryall logic to work, the carryall vehicle must be an aircraft, not a jumpjet vehicle.

You need to put it under the [AircraftTypes] list instead of teh vehicletypes list.

I hope this helped, I think one of the tutorials in the RA2/YR tutorial section here covers this.
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Old 04-13-2003, 09:47 PM   #3 (permalink)
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Default

ok i have done everything except the FlyLocomotor=CLSID thing what am I sopposed to do with it? just delete this line??

Btw I want this to come out through the war factory not the airpad.

and when I made these changes the thing no longer flys its on the ground and it chronos around and when u select it on a vehicle it actually goes on top of it but once u try to move it the vehicle under starts to move.
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Old 04-14-2003, 01:57 AM   #4 (permalink)
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Default

Quote:
Originally Posted by Sydro
ok i have done everything except the FlyLocomotor=CLSID thing what am I sopposed to do with it? just delete this line??

Btw I want this to come out through the war factory not the airpad.

and when I made these changes the thing no longer flys its on the ground and it chronos around and when u select it on a vehicle it actually goes on top of it but once u try to move it the vehicle under starts to move.
There must be something wrong with the locomotor...

Just delete the "FlyLocomotor=CLSID" line.

You should delete these lines too, because it is a real flying aircraft, not a jumpjet vehicle.
JumpjetSpeed=40
JumpjetClimb=15
JumpjetCrash=30
JumpJetAccel=12
JumpJetTurnRate=12
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
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Old 04-15-2003, 06:04 PM   #5 (permalink)
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Default

I did and it freaking chronos around.

is it possible if I can make it go through war factory?
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Old 04-15-2003, 07:42 PM   #6 (permalink)
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Default

Try using the locomotor that the Osprey and Intruder/Falcon/Harrier use.

What version of the game are you using?

I haven't tested the carryall in YR 1.001 yet.
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Old 04-16-2003, 05:03 AM   #7 (permalink)
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Had u tried setting Carryall=yes to that aircraft ?
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Old 04-16-2003, 02:21 PM   #8 (permalink)
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Default Re: need more help

Are you using the Action "Tote" for any superweapons?


Quote:
Originally Posted by Psycho
Had u tried setting Carryall=yes to that aircraft ?
Next line to the bottom of the part that I quoted.

Quote:
Originally Posted by Sydro
[YAK]
UIName=Name:YAK
Name=Yak Carrier
Image=YAK
Prerequisite=NAWEAP,NARADR
Strength=175
Category=AirLift
JumpJet=yes
Armor=light
TechLevel=5
Sight=7
RadarInvisible=no
Carryall=yes
Landable=yes
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Old 04-16-2003, 04:03 PM   #9 (permalink)
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Carryall=yes doesn't work on jumpjet units. That's why the Hind transport was scraped.

Only Aircraft.
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Old 04-16-2003, 05:14 PM   #10 (permalink)
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Quote:
Originally Posted by Xgamer
Carryall=yes doesn't work on jumpjet units. That's why the Hind transport was scraped.

Only Aircraft.
That's why I told him to delete the jumpjet lines and give it the locomotor of the Harrier/Falcon/Intruder...what ever you call it.
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