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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
04-13-2003, 06:55 PM
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#1 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Argentina, Latin America
Posts: 166
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Civ Airport and Paradrop plane
Hello everyone.
I tried with a lot of tags, but i simply cant make the civilian airport (CAAIRP) to have two docks for aircraft.
I added the DockingOfsset in art.ini, helipad=yes, FactoryType= aircraft and dockingports=2 in Rules.ini, and added CAAIRP in the dock= tag in the aircraft i want to land in the airport, but the aicraft production still freezes at half when i try to produce aircraft in it.
Another problem:
I readed in a lot of posts that i can make a plane with Passengers= tag
who drop them when i fire at something.
But actually my infantry doesnt enter in the plane, altought i have SizeLimit=2 tag
Thanks for the help
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04-13-2003, 08:47 PM
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#2 (permalink)
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Junior Member
Join Date: Dec 2002
Location: CA, USA
Posts: 18
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04-13-2003, 09:48 PM
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#3 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Serbia and Montenegro
Posts: 177
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what do u mean add the dockls?
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04-14-2003, 02:02 AM
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#4 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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to carry infantry, it needs to have these lines:
Landable=yes
PipScale=Passengers
Passengers=5
Crewed=yes
ConsideredAircraft=yes
Size=15
SizeLimit=2
Quote:
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Originally Posted by Sydro
what do u mean add the dockls?
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Sydro:He wants to make it so that 2 aircraft can dock at the civilian airport, like the Allied Radar can have 4 aircraft docked.
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04-14-2003, 05:32 AM
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#5 (permalink)
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Senior Member
Join Date: Dec 2002
Location: UK
Posts: 281
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I think he means allows the plains to land on it that you build, as like the allied air pads.
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04-14-2003, 07:09 AM
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#6 (permalink)
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Member
Join Date: Apr 2003
Location: USA
Posts: 54
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Landable=yes
PipScale=Passengers
Passengers=5
Crewed=yes
ConsideredAircraft=yes
Size=15
SizeLimit=2
kravvitz is rite use those lines ive tried them.
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04-14-2003, 07:57 PM
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#7 (permalink)
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Junior Member
Join Date: Dec 2002
Location: CA, USA
Posts: 18
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My link is a link to a tutorial -- did nobody notice that?
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04-14-2003, 08:47 PM
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#8 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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Quote:
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Originally Posted by PCWizzardo
My link is a link to a tutorial -- did nobody notice that?
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I wonder, who else noticed?
I noticed, and I thank you for helping him. 
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04-16-2003, 04:40 AM
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#9 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 630
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i thinks it should b set to aircraft Dock=CAAIRP, and also the aircraft should b added to PadAircraft= line.
I'm currently testing paradropping plane, it has some bugs, one thing, if it has a limited ammo, i ignores the reload commands after it's out of ammo. And also it should b given a weapon that is currently used by another aircraft, a new created weapon attached to that plane neither fires nor paradrops.
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04-16-2003, 05:18 AM
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#10 (permalink)
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Guest
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Quote:
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Originally Posted by Psycho
i thinks it should b set to aircraft Dock=CAAIRP, and also the aircraft should b added to PadAircraft= line.
I'm currently testing paradropping plane, it has some bugs, one thing, if it has a limited ammo, i ignores the reload commands after it's out of ammo. And also it should b given a weapon that is currently used by another aircraft, a new created weapon attached to that plane neither fires nor paradrops.
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To avoid the problem where it tries to go reload and go to a corner of the map, add Dock=GADUMY to unit. This way the unit will land next to nearest player owned building. Also decreases the chance it will land on WATER.
The water landing bug was fixed in later versions of TS, but not in RA2.
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