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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
04-18-2003, 12:39 PM
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#21 (permalink)
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Member
Join Date: Mar 2003
Location: In Memoria. Well, the outskirts...
Posts: 52
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I tried to create a kamikazi plane once. It flew to the target and caused an internal error.
I don't think you can make an aircraft inflict a crashing type suicide weapon upon itself while in the air. Perhaps if you made an aircraft with the dreadnought missile image that is spawned and then give it a weapon similar to a harrier (it fires in air) and give the fired weapon a dreadnought missile image aswell. Maybe also making this suicide=yes could work as well.
In effect you would see a dreadnought missile fly out of whatever is spawning it fly towards its target and launch a dreadnought missile.
If you made an invisible voxel you could use this as a nospawnart so that you would not end up with two missile images.
I hope I've made some sense!
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04-18-2003, 03:54 PM
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#22 (permalink)
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Senior Member
Join Date: Dec 2002
Location: In a fox hole
Posts: 465
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u shed some light but i still see a closed door on this project...
i might
make a normal weapon that shoots missile projectile..but i wonder if i can give ther codes for
legaltarget=yes
and/or
strenght=xx
but also i wonder if i can still have a ssmwo.vxl that works with this too
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04-19-2003, 04:13 AM
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#23 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 632
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A weapon cant have strength. Try with the suicide plane. I saw a suicide plane (that was a missile) in the Lao Tze's mod. If u want its code i'll post it.
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04-19-2003, 09:16 AM
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#24 (permalink)
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Senior Member
Join Date: Dec 2002
Location: In a fox hole
Posts: 465
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um i can't see anything but psyco's posts!!!!!
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04-20-2003, 09:02 AM
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#25 (permalink)
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Senior Member
Join Date: Dec 2002
Location: In a fox hole
Posts: 465
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sure...
but who ever said how his plane crashed the game when it landed on target..i can't get my plane to leave the ssm
but with those codes i can go from there
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04-21-2003, 01:00 PM
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#26 (permalink)
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Member
Join Date: Apr 2003
Location: USA
Posts: 93
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Could you post the code psycho? I've been working on a suicide bomber, but everytime it causes an internal error. 
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04-22-2003, 03:50 AM
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#27 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 632
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Here's the codes
Quote:
; Chaos Missile
[CMISS]
UIName=Name:CMISS
Name=Chaos Missile
Image=CMISS
Prerequisite=YAPAD
Primary=ChaosSuicide
DeathWeapon=ChaosCollision
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=90
Category=AirPower
Armor=special_2
TechLevel=3
Sight=3
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR,YAPAD
PipScale=Ammo
Speed=18
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs,YuriCountry
Cost=1000
Points=20
ROT=3
Ammo=1
Crewed=no
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=ChaosDroneSelect
VoiceAttack=ChaosDroneAttackCommand
VoiceMove=ChaosDroneMove
VoiceFeedback=
VoiceCrashing=ChaosDroneDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
PreventAttackMove=yes
Trainable=no
CanPassiveAquire=no
CanRetaliate=no
[ChaosSuicide]
Damage=1000
ROF=45
Range=4 ;GEF Since we have a new long range gas effect now, might as well make the Chaos Drone only approach as much as it needs to in order to affect the target
;Projectile=Invisible ;AirToGroundMissile
Speed=80
Warhead=PsychGasCreate
Report=ChaosDroneAttack
;Burst=4
OmniFire=yes
;AreaFire=yes
;Suicide=yes
Projectile=CMJUMP
LimboLaunch=yes
[ChaosCollision]
Damage=300
ROF=45
Range=4 ;GEF Since we have a new long range gas effect now, might as well make the Chaos Drone only approach as much as it needs to in order to affect the target
;Projectile=Invisible ;AirToGroundMissile
Speed=80
Warhead=PsychGasCreate
Report=ChaosDroneAttack
;Burst=4
OmniFire=yes
;AreaFire=yes
;Suicide=yes
Projectile=CMJUMP
LimboLaunch=yes
[CMJUMP]
Image=CJUMP
AA=no
AN=no
Arm=2
ROT=8 ;requires to use Rotates
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
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I dunno if that code works (i didn't played the Mod completely), the codes are directly copied from Lao Tze's Mod and i'm not responsible for any errors with this code. If there's something missing report me.
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04-22-2003, 10:26 AM
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#28 (permalink)
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Senior Member
Join Date: Dec 2002
Location: In a fox hole
Posts: 465
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04-22-2003, 05:41 PM
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#29 (permalink)
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Member
Join Date: Apr 2003
Location: USA
Posts: 93
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thanks
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05-22-2003, 12:38 PM
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#30 (permalink)
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Member
Join Date: Jan 2003
Location: Netherlands
Posts: 55
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it is not working with me i get an internal error :cry:
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