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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-13-2003, 08:53 PM   #1 (permalink)
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Default HELP! spawning missiles not working :mad:

when i try to fire its weapon the game crashes...
i don't have a SSMWO voxel yet..as its just a image i don't think it matters for testing...


anybody know what my problems is??

my ini's

art...

[SSM]
Cameo=
AltCameo=
Voxel=yes
Remapable=yes
;PrimaryFireFLH=80,32,170
PrimaryFireFLH=0,32,160
;TurretOffset=-64

rules....

;surface to surface missile launcher
[SSM]
UIName=Name:SSM
Name=SSM Launcher
Category=LRFS
Prerequisite=FACTORY
Primary=HonestJohnM
Spawns=HJM
SpawnsNumber=2
SpawnRegenRate=200
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (V3WO)
Bunkerable=no
Size=3
Strength=120
CrateGoodie=yes
Armor=light
Turret=no ;Turret=yes
TechLevel=9
Sight=9
Speed=6
Owner=Confederation
Cost=750
Points=30
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60,S_BANG49
VoiceSelect=TDVSEL
VoiceMove=TDVMOVE
VoiceAttack=TDVMOVE
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=2TNKSTART
CrushSound=TankCrush
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=FASTER,STRONGER,SIGHT
EliteAbilities=GUARD_AREA,SENSORS,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
;DebrisTypes=V3DEBRIS,TIRE
;DebrisMaximums=1,4


; V3's rangefinder virtual weapon
[V3Launcher]
Damage=1
ROF=150
Range=18
MinimumRange=5
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special

;new weapon for ssm

[HonestJohnM]
Damage=1
ROF=180
Range=17
MinimumRange=4
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special

;the ssm projectile

;honest john missile
[HJM]
IMAGE=V3ROCKET
UIName=Name:HJM
Name=Honest John Missile
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=1
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=15
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=3
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60,S_BANG49
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys ; Sparks don't work well here. SJM
AuxSound1=SAMSHOT1;V3Attack ;Taking off
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no
DontScore=yes
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Old 04-14-2003, 01:47 AM   #2 (permalink)
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Default

I think you answered your own question without realizing it.

When you fire the weapon it tries to, but can not switch to the xxxxWO.vxl because it isn't there, do the game crashes.

For testing purposes ( until you do get SSMWO ) change "NoSpawnAlt=yes" to "NoSpawnAlt=no"
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Old 04-14-2003, 01:38 PM   #3 (permalink)
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If the game searches for a voxel that isn't there, the game normally quits to windows without further notice - if that's your crash, that's your problem...
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Old 04-14-2003, 03:54 PM   #4 (permalink)
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ahhh i see...
i didn't make the xxxwo voxel but i thopught it wouldn't be needed in testing as it is a image..ill get on that..mean while after testing i need a voexl that isn't a ssmwo...as that all i have..i need a voxelt hat has the honest john missiles
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Old 04-14-2003, 05:09 PM   #5 (permalink)
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Where's the warhead [Special]?
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Old 04-14-2003, 05:09 PM   #6 (permalink)
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Quote:
Originally Posted by MMk4C01
ahhh i see...
i didn't make the xxxwo voxel but i thopught it wouldn't be needed in testing as it is a image..ill get on that..mean while after testing i need a voexl that isn't a ssmwo...as that all i have..i need a voxelt hat has the honest john missiles
So you what you are saying is that you want someone to put missiles on your SSMWO?
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Old 04-14-2003, 06:56 PM   #7 (permalink)
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no im saying

the voxel i have was orginaly for normal missiles not spawned ones..al thought it fits the prupose....ssm it has no missles on it...i want a voxel with image of the missiles on it..later im still testing...

ITS STILL NOT WORKING!!!!!!

i even tryed noaltspawn=no
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Old 04-16-2003, 04:24 AM   #8 (permalink)
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Quote:
Originally Posted by Xgamer
Where's the warhead [Special]?

The warhead "Special" doesn't exist in the rules file. It's a virtual warhead (may b hardcoded) that helps in spawning
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Old 04-16-2003, 11:20 AM   #9 (permalink)
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u mean i should input my own warhead..instead of special??
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Old 04-16-2003, 03:32 PM   #10 (permalink)
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Your problem is that you can't create a new missle type. You'll have to edit the v3 or dredmissle and use that......
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